Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PaginationDots.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

65 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class PaginationDots : MonoBehaviour
{
[SerializeField]
private UIGrid _dotsGrid;
[SerializeField]
private UISprite _dotSpriteOriginal;
private List<UISprite> _dotSprites = new List<UISprite>();
public void Init(int pageNum, int dotSpriteSize, int gridCellWidth, int depth)
{
UISprite dotSpriteOriginal = _dotSpriteOriginal;
int width = (_dotSpriteOriginal.height = dotSpriteSize);
dotSpriteOriginal.width = width;
_dotSpriteOriginal.depth = depth;
_dotsGrid.cellWidth = gridCellWidth;
ChangePageNum(pageNum);
}
public void SetActivePageNumber(int pageNo)
{
SetActivePageIndex(pageNo - 1);
}
public void SetActivePageIndex(int pageIndex)
{
for (int i = 0; i < _dotSprites.Count; i++)
{
_dotSprites[i].spriteName = ((i == pageIndex) ? "carousel_marker_on" : "carousel_marker_off");
}
}
public void ChangePageNum(int num)
{
if (num <= 1)
{
foreach (UISprite dotSprite in _dotSprites)
{
dotSprite.gameObject.SetActive(value: false);
}
return;
}
for (int i = _dotSprites.Count; i < num; i++)
{
UISprite component = NGUITools.AddChild(_dotsGrid.gameObject, _dotSpriteOriginal.gameObject).GetComponent<UISprite>();
_dotSprites.Add(component);
}
for (int j = 0; j < num; j++)
{
_dotSprites[j].gameObject.SetActive(value: true);
}
for (int k = num; k < _dotSprites.Count; k++)
{
_dotSprites[k].gameObject.SetActive(value: false);
}
_dotsGrid.Reposition();
}
}