Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/FormatBehaviorManager.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

65 lines
1.9 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class FormatBehaviorManager
{
private static Dictionary<Format, IFormatBehavior> _behaviorDic = new Dictionary<Format, IFormatBehavior>();
public static IFormatBehavior Create(Format format, ConventionDeckList conventionDeckList)
{
if (conventionDeckList != null)
{
switch (format)
{
case Format.Rotation:
return new ConventionRotationFormatBehavior(conventionDeckList);
case Format.Unlimited:
return new ConventionUnlimitedFormatBehavior(conventionDeckList);
case Format.Crossover:
return new ConventionCrossoverFormatBehavior(conventionDeckList);
case Format.MyRotation:
return new ConventionMyRotationFormatBehavior(conventionDeckList);
}
}
return GetDefaultBehaviour(format);
}
public static IFormatBehavior GetDefaultBehaviour(Format format)
{
if (_behaviorDic.TryGetValue(format, out var value))
{
return value;
}
value = CreateDefaultBehaviour(format);
_behaviorDic.Add(format, value);
return value;
}
private static IFormatBehavior CreateDefaultBehaviour(Format format)
{
return format switch
{
Format.Rotation => new RotationFormatBehavior(),
Format.Unlimited => new UnlimitedFormatBehavior(),
Format.Sealed => new SealedFormatBehavior(),
Format.PreRotation => new PreRotationFormatBehavior(),
Format.Hof => new HofFormatBehavior(),
Format.Crossover => new CrossoverFormatBehavior(),
Format.MyRotation => new MyRotationFormatBehavior(),
Format.Avatar => new AvatarFormatBehavior(),
_ => new NoneFormatBehavior(),
};
}
public static string GetFormatName(Format format)
{
return format switch
{
Format.Hof => Data.SystemText.Get("Colosseum_0108"),
Format.Windfall => Data.SystemText.Get("Colosseum_0115"),
_ => GetDefaultBehaviour(format).Name,
};
}
}