Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public static class CardSkillHashUtility
|
|
{
|
|
public static int NEWEST_CARD_SKILL_HASH_VERSION = 1;
|
|
|
|
public static ulong GetSkillHash(BattleCardBase card, int skillHashVersion)
|
|
{
|
|
return 0 + GetSkillCollectionHash(card.Skills) * 2591 + GetSkillApplyInformationHash(card.SkillApplyInformation, skillHashVersion) * 131;
|
|
}
|
|
|
|
private static ulong GetSkillCollectionHash(SkillCollectionBase skillCollection)
|
|
{
|
|
ulong num = 0uL;
|
|
foreach (SkillBase item in skillCollection)
|
|
{
|
|
num += GetSingleSkillBaseHash(item);
|
|
}
|
|
return num;
|
|
}
|
|
|
|
public static List<string> GetSingleSkillHashStringList(SkillCollectionBase skillCollection)
|
|
{
|
|
List<string> list = null;
|
|
foreach (SkillBase item in skillCollection)
|
|
{
|
|
list = AIParamQuery.AddElementToList(GetSingleSkillBaseHash(item).ToString(), list);
|
|
}
|
|
return list;
|
|
}
|
|
|
|
public static ulong GetSingleSkillBaseHash(SkillBase skill)
|
|
{
|
|
ulong num = 0uL;
|
|
SkillCreator.SkillBuildInfo buildInfo = skill.SkillPrm.buildInfo;
|
|
num += (ulong)((long)buildInfo._type.GetHashCode() * 6007L);
|
|
num += (ulong)((long)buildInfo._timing.GetHashCode() * 17L);
|
|
num += (ulong)((long)buildInfo._option.GetHashCode() * 47L);
|
|
string text = "";
|
|
for (int i = 0; i < buildInfo._parsedConditionNew.Count; i++)
|
|
{
|
|
string text2 = buildInfo._parsedConditionNew[i];
|
|
if (i > 0)
|
|
{
|
|
text += "&";
|
|
}
|
|
text += text2;
|
|
}
|
|
num += (ulong)((long)text.GetHashCode() * 107L);
|
|
string text3 = "";
|
|
for (int j = 0; j < buildInfo._parsedTargetNew.Count; j++)
|
|
{
|
|
string text4 = buildInfo._parsedTargetNew[j];
|
|
if (j > 0)
|
|
{
|
|
text3 += "&";
|
|
}
|
|
text3 += text4;
|
|
}
|
|
return num + (ulong)((long)text3.GetHashCode() * 227L);
|
|
}
|
|
|
|
private static ulong GetSkillApplyInformationHash(ISkillApplyInformation skillApplyInformation, int version)
|
|
{
|
|
ulong num = 0uL;
|
|
if (version >= 1)
|
|
{
|
|
num += GetRepeatSkillTimingInfoHash(skillApplyInformation.RepeatSkillTimingList);
|
|
}
|
|
return num;
|
|
}
|
|
|
|
private static ulong GetRepeatSkillTimingInfoHash(List<RepeatSkillInfo> repeatSkillInfoList)
|
|
{
|
|
ulong num = 0uL;
|
|
if (repeatSkillInfoList == null || repeatSkillInfoList.Count <= 0)
|
|
{
|
|
return num;
|
|
}
|
|
for (int i = 0; i < repeatSkillInfoList.Count; i++)
|
|
{
|
|
RepeatSkillInfo repeatSkillInfo = repeatSkillInfoList[i];
|
|
num += (ulong)((long)repeatSkillInfo.Timing.GetHashCode() * 37L);
|
|
num += (ulong)((long)repeatSkillInfo.Target.GetHashCode() * 67L);
|
|
num += GetSingleSkillBaseHash(repeatSkillInfo.Skill);
|
|
num += (ulong)(repeatSkillInfo.IsRemoveReservation ? 127 : 0);
|
|
}
|
|
return num;
|
|
}
|
|
}
|