Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BattlePlayerPair.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

27 lines
877 B
C#

namespace Wizard;
public class BattlePlayerPair : BattlePlayerReadOnlyInfoPair
{
public BattlePlayerBase Self { get; protected set; }
public BattlePlayerBase Opponent { get; protected set; }
public BattlePlayerPair(BattlePlayerBase self, BattlePlayerBase opponent)
: base(self, opponent)
{
Self = self;
Opponent = opponent;
}
public BattlePlayerPair VirtualClone(CloneActualFlags cloneFlags)
{
BattlePlayerBase battlePlayerBase = Self.CreateVirtualPlayer();
BattlePlayerBase battlePlayerBase2 = Opponent.CreateVirtualPlayer();
battlePlayerBase.SetupClone(Self, battlePlayerBase2, cloneFlags);
battlePlayerBase2.SetupClone(Opponent, battlePlayerBase, cloneFlags);
battlePlayerBase.Setup(battlePlayerBase2);
battlePlayerBase2.Setup(battlePlayerBase);
return new BattlePlayerPair(battlePlayerBase, battlePlayerBase2);
}
}