Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

156 lines
5.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayDamage : AIWhenPlayTagArgument
{
private AIPolishConvertedExpression _damageArg;
private AIPolishConvertedExpression _countArg;
private readonly int EXECUTE_COUNT_ARG_OFFSET = 1;
private readonly int DAMAGE_ARG_OFFSET = 2;
protected override int SELECT_TYPE_OFFSET => 3;
public AIWhenPlayDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_damageArg = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET];
_countArg = _exprList[_exprList.Count - EXECUTE_COUNT_ARG_OFFSET];
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[6]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT,
AIScriptTokenArgType.DIVIDED_SELECT,
AIScriptTokenArgType.RANDOM_MULTI_SELECT
};
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int num = (int)_damageArg.EvalArg(tagOwner, playPtn, field, situation);
int num2 = (int)_countArg.EvalArg(tagOwner, playPtn, field, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
UpdateSituationRemovalType(situation);
for (int j = 0; j < num2; j++)
{
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, num, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int k = 0; k < num2; k++)
{
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, num, situation);
}
break;
}
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
AIDamageSimulationUtility.ExecuteTargetSelectDamage(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num, num2);
break;
case AIScriptTokenArgType.DIVIDED_SELECT:
{
for (int i = 0; i < num2; i++)
{
AIDamageSimulationUtility.DamageOldOrderedTargets(targetsFromField, num, tagOwner, field, playPtn, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
AIDamageSimulationUtility.DamageRandomMultiSelect(targetsFromField, tagOwner, field, num, num2, situation);
break;
default:
AIConsoleUtility.LogError("AIPlayDamage.Execute() Error!! SelectType=" + base.SelectType);
break;
}
}
public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (base.SelectType != AIScriptTokenArgType.ALL_SELECT || (!target.IsLeader && !target.IsUnit) || !AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
{
return;
}
int damageAmount = (int)_damageArg.EvalArg(owner, playPtn, field, situation);
int num = (int)_countArg.EvalArg(owner, playPtn, field, situation);
for (int i = 0; i < num; i++)
{
int num2 = target.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell);
targetLifeRecord.CurrentLife -= num2;
if (targetLifeRecord.CurrentLife <= 0)
{
break;
}
}
}
public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
{
if (base.SelectType != AIScriptTokenArgType.ALL_SELECT)
{
return;
}
int damageAmount = (int)_damageArg.EvalArg(owner, playPtn, field, situation);
int num = (int)_countArg.EvalArg(owner, playPtn, field, situation);
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard aIVirtualCard = targetList[i];
LifeRecord lifeRecord = lifeList[i];
if ((!aIVirtualCard.IsLeader && !aIVirtualCard.IsUnit) || !AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
{
continue;
}
for (int j = 0; j < num; j++)
{
int num2 = aIVirtualCard.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell);
lifeRecord.CurrentLife -= num2;
if (lifeRecord.CurrentLife <= 0)
{
if (aIVirtualCard.IsDestroyByBanish)
{
situation.RegisterOwnBanishedCard(aIVirtualCard);
}
else
{
situation.RegisterOwnDestroyedCard(aIVirtualCard);
}
break;
}
}
}
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
}
public override AIRemovalType GetRemovalType()
{
return AIRemovalType.Damage;
}
}