Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
100 lines
3.1 KiB
C#
100 lines
3.1 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIDamagedDamage : AIFiltersAndSelectTypeArgument
|
|
{
|
|
private AIPolishConvertedExpression _damageValue;
|
|
|
|
private AIPolishConvertedExpression _damageCount;
|
|
|
|
private const int DAMAGE_VALUE_OFFSET = 2;
|
|
|
|
private const int DAMAGE_COUNT_OFFSET = 1;
|
|
|
|
protected override int SELECT_TYPE_OFFSET => 3;
|
|
|
|
public AIDamagedDamage(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
|
|
protected override void InitExpressions(string text)
|
|
{
|
|
base.InitExpressions(text);
|
|
_damageValue = _exprList[_exprList.Count - 2];
|
|
_damageCount = _exprList[_exprList.Count - 1];
|
|
}
|
|
|
|
protected override void CreateLegalSelectTypes()
|
|
{
|
|
base.LegalSelectTypes = new AIScriptTokenArgType[2]
|
|
{
|
|
AIScriptTokenArgType.ALL_SELECT,
|
|
AIScriptTokenArgType.RANDOM_SELECT
|
|
};
|
|
}
|
|
|
|
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
|
|
{
|
|
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
|
|
}
|
|
|
|
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
|
|
{
|
|
List<AIVirtualCard> candidateRange = GetCandidateRange(field);
|
|
return GetFilteredTargets(candidateRange, owner, playPtn, situation, isBlockDead);
|
|
}
|
|
|
|
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
|
{
|
|
base.Execute(tagOwner, field, playPtn, situation);
|
|
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
|
if (targetsFromField == null || targetsFromField.Count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
int damage = GetDamage(tagOwner, field, playPtn, situation);
|
|
int count = GetCount(tagOwner, field, playPtn, situation);
|
|
switch (base.SelectType)
|
|
{
|
|
case AIScriptTokenArgType.ALL_SELECT:
|
|
{
|
|
for (int j = 0; j < count; j++)
|
|
{
|
|
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damage, situation);
|
|
}
|
|
break;
|
|
}
|
|
case AIScriptTokenArgType.RANDOM_SELECT:
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damage, situation);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private int GetDamage(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
if (_damageValue == null)
|
|
{
|
|
AIConsoleUtility.LogError("AIDamagedDamage error!! _damageValue is null");
|
|
return 0;
|
|
}
|
|
return (int)_damageValue.EvalArg(tagOwner, playPtn, field, situation);
|
|
}
|
|
|
|
private int GetCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
if (_damageCount == null)
|
|
{
|
|
AIConsoleUtility.LogError("AIDamagedDamage error!! _damageCount is null");
|
|
return 0;
|
|
}
|
|
return (int)_damageCount.EvalArg(tagOwner, playPtn, field, situation);
|
|
}
|
|
}
|