Files
SVSimServer/SVSim.BattleEngine/Engine/UIAnchor.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

228 lines
5.6 KiB
C#

using System;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/UI/Anchor")]
public class UIAnchor : MonoBehaviour
{
public enum Side
{
BottomLeft,
Left,
TopLeft,
Top,
TopRight,
Right,
BottomRight,
Bottom,
Center
}
public Camera uiCamera;
public GameObject container;
public Side side = Side.Center;
public bool runOnlyOnce = true;
public Vector2 relativeOffset = Vector2.zero;
public Vector2 pixelOffset = Vector2.zero;
[HideInInspector]
[SerializeField]
private UIWidget widgetContainer;
private Transform mTrans;
private Animation mAnim;
private Rect mRect;
private UIRoot mRoot;
private bool mStarted;
private void Awake()
{
mTrans = base.transform;
mAnim = GetComponent<Animation>();
UICamera.onScreenResize = (UICamera.OnScreenResize)Delegate.Combine(UICamera.onScreenResize, new UICamera.OnScreenResize(ScreenSizeChanged));
}
private void OnDestroy()
{
UICamera.onScreenResize = (UICamera.OnScreenResize)Delegate.Remove(UICamera.onScreenResize, new UICamera.OnScreenResize(ScreenSizeChanged));
}
private void ScreenSizeChanged()
{
if (mStarted && runOnlyOnce)
{
Update();
}
}
private void Start()
{
if (container == null && widgetContainer != null)
{
container = widgetContainer.gameObject;
widgetContainer = null;
}
mRoot = NGUITools.FindInParents<UIRoot>(base.gameObject);
if (uiCamera == null)
{
uiCamera = NGUITools.FindCameraForLayer(base.gameObject.layer);
}
Update();
mStarted = true;
}
private void Update()
{
if (mAnim != null && mAnim.enabled && mAnim.isPlaying)
{
return;
}
bool flag = false;
UIWidget uIWidget = ((container == null) ? null : container.GetComponent<UIWidget>());
UIPanel uIPanel = ((container == null && uIWidget == null) ? null : container.GetComponent<UIPanel>());
if (uIWidget != null)
{
Bounds bounds = uIWidget.CalculateBounds(container.transform.parent);
mRect.x = bounds.min.x;
mRect.y = bounds.min.y;
mRect.width = bounds.size.x;
mRect.height = bounds.size.y;
}
else if (uIPanel != null)
{
if (uIPanel.clipping == UIDrawCall.Clipping.None)
{
float num = ((mRoot != null) ? ((float)mRoot.activeHeight / (float)Screen.height * 0.5f) : 0.5f);
mRect.xMin = (float)(-Screen.width) * num;
mRect.yMin = (float)(-Screen.height) * num;
mRect.xMax = 0f - mRect.xMin;
mRect.yMax = 0f - mRect.yMin;
}
else
{
Vector4 finalClipRegion = uIPanel.finalClipRegion;
mRect.x = finalClipRegion.x - finalClipRegion.z * 0.5f;
mRect.y = finalClipRegion.y - finalClipRegion.w * 0.5f;
mRect.width = finalClipRegion.z;
mRect.height = finalClipRegion.w;
}
}
else if (container != null)
{
Transform parent = container.transform.parent;
Bounds bounds2 = ((parent != null) ? NGUIMath.CalculateRelativeWidgetBounds(parent, container.transform) : NGUIMath.CalculateRelativeWidgetBounds(container.transform));
mRect.x = bounds2.min.x;
mRect.y = bounds2.min.y;
mRect.width = bounds2.size.x;
mRect.height = bounds2.size.y;
}
else
{
if (!(uiCamera != null))
{
return;
}
flag = true;
mRect = uiCamera.pixelRect;
}
float x = (mRect.xMin + mRect.xMax) * 0.5f;
float y = (mRect.yMin + mRect.yMax) * 0.5f;
Vector3 vector = new Vector3(x, y, 0f);
if (uIWidget == null && uIPanel == null && container == null && mRect.height / mRect.width < 0.5625f)
{
float width = mRect.width;
float num2 = mRect.width * AspectCamera.SafeAreaRate;
float num3 = width - num2;
mRect.width = num2;
mRect.xMin = num3 / 2f;
mRect.xMax = width - num3 / 2f;
}
if (side != Side.Center)
{
if (side == Side.Right || side == Side.TopRight || side == Side.BottomRight)
{
vector.x = mRect.xMax;
}
else if (side == Side.Top || side == Side.Center || side == Side.Bottom)
{
vector.x = x;
}
else
{
vector.x = mRect.xMin;
}
if (side == Side.Top || side == Side.TopRight || side == Side.TopLeft)
{
vector.y = mRect.yMax;
}
else if (side == Side.Left || side == Side.Center || side == Side.Right)
{
vector.y = y;
}
else
{
vector.y = mRect.yMin;
}
}
float width2 = mRect.width;
float height = mRect.height;
vector.x += pixelOffset.x + relativeOffset.x * width2;
vector.y += pixelOffset.y + relativeOffset.y * height;
if (flag)
{
if (uiCamera.orthographic)
{
vector.x = Mathf.Round(vector.x);
vector.y = Mathf.Round(vector.y);
}
vector.z = uiCamera.WorldToScreenPoint(mTrans.position).z;
vector = uiCamera.ScreenToWorldPoint(vector);
}
else
{
vector.x = Mathf.Round(vector.x);
vector.y = Mathf.Round(vector.y);
if (uIPanel != null)
{
vector = uIPanel.cachedTransform.TransformPoint(vector);
}
else if (container != null)
{
Transform parent2 = container.transform.parent;
if (parent2 != null)
{
vector = parent2.TransformPoint(vector);
}
}
vector.z = mTrans.position.z;
}
if (flag && uiCamera.orthographic && mTrans.parent != null)
{
vector = mTrans.parent.InverseTransformPoint(vector);
vector.x = Mathf.RoundToInt(vector.x);
vector.y = Mathf.RoundToInt(vector.y);
if (mTrans.localPosition != vector)
{
mTrans.localPosition = vector;
}
}
else if (mTrans.position != vector)
{
mTrans.position = vector;
}
if (runOnlyOnce && Application.isPlaying)
{
base.enabled = false;
}
}
}