Files
SVSimServer/SVSim.UnitTests/Services/GameConfigServiceTests.cs
2026-05-24 21:13:15 -04:00

146 lines
6.2 KiB
C#

using System.Text.Json;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Models;
using SVSim.Database.Models.Config;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services;
/// <summary>
/// Covers <see cref="GameConfigService"/>'s tier chain (DB → IConfiguration → ShippedDefaults →
/// <c>new T()</c>) and the atomic-per-section policy. Uses a real test SVSimDbContext from
/// <see cref="SVSimTestFactory"/> for the DB tier and an in-memory IConfiguration for the
/// appsettings tier. Test-only section types live in this file (assembly not scanned by the
/// seeder) so the fallback tiers can be exercised without fighting EnsureSeedDataAsync.
/// </summary>
public class GameConfigServiceTests
{
// Real section type (in Models.Config, seeded by EnsureSeedDataAsync) — used to test DB and
// override-DB scenarios.
private const string PackRatesKey = "PackRates";
// Test-only section types: not in SVSim.Database assembly → seeder ignores them → DB row is
// never written by the seed step. Exercises appsettings / ShippedDefaults / new T() tiers
// without having to delete seeded rows.
[ConfigSection("UnseededWithFactory")]
public class UnseededWithFactory
{
public string Value { get; set; } = "";
public static UnseededWithFactory ShippedDefaults() => new() { Value = "from-shipped-defaults" };
}
[ConfigSection("UnseededNoFactory")]
public class UnseededNoFactory
{
public int N { get; set; }
// Intentionally no ShippedDefaults() — exercises the final `new T()` tier.
}
public class UnattributedSection
{
public string Foo { get; set; } = "";
}
private static IConfiguration EmptyConfig() =>
new ConfigurationBuilder().Build();
private static IConfiguration ConfigFrom(params (string key, string value)[] entries) =>
new ConfigurationBuilder()
.AddInMemoryCollection(entries.Select(e => new KeyValuePair<string, string?>(e.key, e.value)))
.Build();
[Test]
public void Get_returns_DB_row_when_section_exists()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var svc = new GameConfigService(db, EmptyConfig());
// The fresh-install seeder wrote PackRates → tier 1 must hit it.
var rates = svc.Get<PackRateConfig>();
Assert.That(rates.AnimatedRate, Is.EqualTo(0.08).Within(1e-9),
"tier-1 (DB) should return the seeded PackRates row");
Assert.That(rates.PerSlot.Any(s => s.Slot == "8"), Is.True);
}
[Test]
public void Get_atomic_DB_wins_even_when_appsettings_also_supplies_the_section()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
// Mutate DB row so we can detect which tier won.
var row = db.GameConfigs.First(s => s.SectionName == PackRatesKey);
var rates = JsonSerializer.Deserialize<PackRateConfig>(row.ValueJson)!;
rates.AnimatedRate = 0.5;
row.ValueJson = JsonSerializer.Serialize(rates);
db.SaveChanges();
// appsettings also supplies a different value — DB must still win (atomic per section).
var appsettings = ConfigFrom(($"GameConfig:{PackRatesKey}:AnimatedRate", "0.99"));
var svc = new GameConfigService(db, appsettings);
var result = svc.Get<PackRateConfig>();
Assert.That(result.AnimatedRate, Is.EqualTo(0.5).Within(1e-9),
"atomic-per-section: DB row wins entirely; appsettings tier never consulted");
}
[Test]
public void Get_falls_through_to_appsettings_when_no_DB_row()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var appsettings = ConfigFrom(("GameConfig:UnseededWithFactory:Value", "from-appsettings"));
var svc = new GameConfigService(db, appsettings);
var result = svc.Get<UnseededWithFactory>();
Assert.That(result.Value, Is.EqualTo("from-appsettings"),
"tier 2 should win when DB has no row and appsettings has the section");
}
[Test]
public void Get_falls_through_to_ShippedDefaults_when_no_DB_row_and_no_appsettings_section()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var svc = new GameConfigService(db, EmptyConfig());
var result = svc.Get<UnseededWithFactory>();
Assert.That(result.Value, Is.EqualTo("from-shipped-defaults"),
"tier 3 (ShippedDefaults) should win when neither DB nor appsettings supplies the section");
}
[Test]
public void Get_falls_through_to_parameterless_ctor_when_section_has_no_ShippedDefaults()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var svc = new GameConfigService(db, EmptyConfig());
var result = svc.Get<UnseededNoFactory>();
Assert.That(result.N, Is.EqualTo(0),
"tier 4 (new T()) should win when no other tier and no ShippedDefaults method exists");
}
[Test]
public void Get_throws_when_section_type_is_not_marked_with_ConfigSection()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var svc = new GameConfigService(db, EmptyConfig());
var ex = Assert.Throws<InvalidOperationException>(() => svc.Get<UnattributedSection>());
Assert.That(ex!.Message, Does.Contain("[ConfigSection"),
"unmarked type must produce a clear diagnostic, not a silent fallback");
}
}