Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/Sleeve/SleeveInfoResponse.cs
gamer147 f237851e42 feat(sleeve): shop catalog + /sleeve/{info,buy} endpoints
Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.

Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.

Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
  ({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
  is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
  Validates series_product mismatch, currency, already-purchased.
  Currency debited with post-state-total reward_list entry; cosmetic
  grants dispatched through RewardGrantService.ApplyAsync (covers
  sleeve + emblem bundled grants per product).

476 tests pass (was 466; +10 sleeve tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:09:45 -04:00

85 lines
2.5 KiB
C#

using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Sleeve;
/// <summary>
/// /sleeve/info response. Wire shape: <c>{sleeve_list: {<series_id_str>: SleeveSeriesDto}}</c>.
/// Dict-keyed (not array) to match the prod capture exactly — LitJson's numeric indexer in
/// <c>SleevePurchaseInfoTask.Parse()</c> iterates dict values by inserted order, so either
/// shape would work, but mirroring the wire avoids surprise.
/// </summary>
[MessagePackObject]
public class SleeveInfoResponse
{
[JsonPropertyName("sleeve_list")]
[Key("sleeve_list")]
public Dictionary<string, SleeveSeriesDto> SleeveList { get; set; } = new();
}
[MessagePackObject]
public class SleeveSeriesDto
{
[JsonPropertyName("series_id")]
[Key("series_id")]
public int SeriesId { get; set; }
[JsonPropertyName("is_new")]
[Key("is_new")]
public bool IsNew { get; set; }
/// <summary>Dict keyed by product_id string — same iteration convention as sleeve_list.</summary>
[JsonPropertyName("product_info")]
[Key("product_info")]
public Dictionary<string, SleeveProductDto> ProductInfo { get; set; } = new();
}
[MessagePackObject]
public class SleeveProductDto
{
[JsonPropertyName("product_id")]
[Key("product_id")]
public int ProductId { get; set; }
/// <summary>SystemText key (e.g. "sleeve_138") — client resolves via GetSleeveProductText.</summary>
[JsonPropertyName("name")]
[Key("name")]
public string Name { get; set; } = string.Empty;
[JsonPropertyName("rewards")]
[Key("rewards")]
public List<SleeveProductRewardDto> Rewards { get; set; } = new();
[JsonPropertyName("sales_period_info")]
[Key("sales_period_info")]
public List<object> SalesPeriodInfo { get; set; } = new(); // always [] in v1
[JsonPropertyName("is_purchased_product")]
[Key("is_purchased_product")]
public bool IsPurchasedProduct { get; set; }
[JsonPropertyName("price_crystal")]
[Key("price_crystal")]
public int? PriceCrystal { get; set; }
[JsonPropertyName("price_rupy")]
[Key("price_rupy")]
public int? PriceRupy { get; set; }
}
[MessagePackObject]
public class SleeveProductRewardDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")]
[Key("reward_number")]
public int RewardNumber { get; set; }
}