Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/DeckController.cs
2026-05-24 00:17:28 -04:00

302 lines
14 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Options;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Deck;
using SVSim.Database.Repositories.Globals;
using SVSim.EmulatedEntrypoint.Configuration;
using SVSim.EmulatedEntrypoint.Constants;
using SVSim.EmulatedEntrypoint.Extensions;
using SVSim.EmulatedEntrypoint.Models.Dtos;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck;
namespace SVSim.EmulatedEntrypoint.Controllers;
public class DeckController : SVSimController
{
private readonly IDeckRepository _deckRepository;
private readonly IGlobalsRepository _globalsRepository;
private readonly SVSimDbContext _dbContext;
private readonly DeckOptions _deckOptions;
private static readonly System.Text.Json.JsonSerializerOptions JsonbReadOptions = new()
{
PropertyNamingPolicy = System.Text.Json.JsonNamingPolicy.SnakeCaseLower,
NumberHandling = System.Text.Json.Serialization.JsonNumberHandling.AllowReadingFromString,
};
public DeckController(IDeckRepository deckRepository, IGlobalsRepository globalsRepository, SVSimDbContext dbContext, IOptions<DeckOptions> deckOptions)
{
_deckRepository = deckRepository;
_globalsRepository = globalsRepository;
_dbContext = dbContext;
_deckOptions = deckOptions.Value;
}
/// <summary>
/// Pads a viewer's real deck list with empty-slot placeholders up to <see cref="DeckOptions.MaxDeckSlots"/>.
/// Required because the client's <c>DeckUI.DeckViewData.CreateDeckViewList</c> only renders
/// a "New Deck" tile when the response contains an entry whose <c>card_id_array</c> is empty —
/// without padding, the player cannot create additional decks once any exist.
/// </summary>
private List<UserDeck> PadEmptySlots(List<UserDeck> realDecks)
{
var taken = realDecks.Select(d => d.DeckNumber).ToHashSet();
var result = new List<UserDeck>(realDecks);
for (int slot = 1; slot <= _deckOptions.MaxDeckSlots; slot++)
{
if (!taken.Contains(slot))
{
result.Add(UserDeck.CreateEmptySlot(slot));
}
}
return result;
}
// Request deck_format fields arrive as wire ints (MessagePack-CSharp doesn't honor STJ
// converters on request DTOs, so request DTO properties stay typed as int). Route through
// FromApi here so controllers always work in internal Format space when comparing /
// persisting.
private static Format AsFormat(int apiValue) => FormatExtensions.FromApi(apiValue);
[HttpPost("info")]
public async Task<ActionResult<DeckListResponse>> Info(DeckInfoRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
return await BuildDeckListResponseAsync(viewerId, AsFormat(request.DeckFormat));
}
[HttpPost("my_list")]
public async Task<ActionResult<DeckListResponse>> MyList(DeckFormatRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
return await BuildDeckListResponseAsync(viewerId, AsFormat(request.DeckFormat));
}
/// <summary>
/// Shared hydration for <c>/deck/info</c> and <c>/deck/my_list</c> — both endpoints return the
/// same <see cref="DeckListResponse"/> DTO and the client's DeckInfoTask.Parse / DeckMyListTask.Parse
/// are identical (both call <c>DeckGroupListData(jsonData, format)</c>).
///
/// Wire shape swaps based on the request format. When the client asks for All-format
/// (<c>deck_format=0</c>), prod emits per-format keys (<c>user_deck_rotation</c>, etc.);
/// for a specific format request, prod emits a single <c>user_deck_list</c>. The client's
/// <c>DeckListUtility.ParseDeckInfoResponceData</c> branches on these two shapes, so the
/// controller mirrors it exactly.
/// </summary>
private async Task<DeckListResponse> BuildDeckListResponseAsync(long viewerId, Format requestFormat)
{
var defaultDecks = await _globalsRepository.GetDefaultDecks();
var leaderSkinSettings = await _globalsRepository.GetDefaultLeaderSkinSettings();
var response = new DeckListResponse
{
DefaultDeckList = defaultDecks.ToDictionary(
d => d.Id.ToString(),
d => new DefaultDeck
{
DeckNo = d.DeckNo,
ClassId = d.ClassId,
SleeveId = d.SleeveId,
LeaderSkinId = d.LeaderSkinId,
DeckName = d.DeckName,
CardIdArray = System.Text.Json.JsonSerializer.Deserialize<List<long>>(d.CardIdArray, JsonbReadOptions) ?? new(),
// TODO(deck-stub): wire from real per-deck state once user maintenance / availability tracking lands.
// Prod emits is_complete_deck=1, is_available_deck=1, maintenance_card_ids=[] for the 8 starter decks.
IsCompleteDeck = 1,
IsAvailableDeck = 1,
MaintenanceCardIds = new(),
}),
UserLeaderSkinSettingList = leaderSkinSettings.ToDictionary(
s => s.Id.ToString(),
s => new DefaultLeaderSkinSetting
{
ClassId = s.ClassId,
IsRandomLeaderSkin = s.IsRandomLeaderSkin,
LeaderSkinId = s.LeaderSkinId,
}),
MaintenanceCardList = new(), // sourced from same place as /load/index when wired
};
if (requestFormat == Format.All)
{
// Prod's All-format response emits these three per-format lists (each [] for fresh viewers).
// The PreRotation / Crossover / Avatar siblings exist in client code but prod omits them
// for our profile; we mirror that omission and leave the nullable DTO fields unset.
var formats = new[] { Format.Rotation, Format.Unlimited, Format.MyRotation };
var byFormat = await _deckRepository.GetDecksByFormats(viewerId, formats);
response.UserDeckRotation = PadEmptySlots(byFormat[Format.Rotation].Select(d => new UserDeck(d)).ToList());
response.UserDeckUnlimited = PadEmptySlots(byFormat[Format.Unlimited].Select(d => new UserDeck(d)).ToList());
response.UserDeckMyRotation = PadEmptySlots(byFormat[Format.MyRotation].Select(d => new UserDeck(d)).ToList());
// trial_deck_list is prod-emitted on /deck/info (All format) but omitted on /deck/my_list
// (specific format). Empty array in the 2026-05-23 prod capture.
response.TrialDeckList = new();
}
else
{
var decks = await _deckRepository.GetDecks(viewerId, requestFormat);
response.UserDeckList = PadEmptySlots(decks.Select(d => new UserDeck(d)).ToList());
}
return response;
}
[HttpPost("get_empty_deck_number")]
public async Task<ActionResult<EmptyDeckNumberResponse>> GetEmptyDeckNumber(DeckFormatRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
return new EmptyDeckNumberResponse
{
EmptyDeckNum = await _deckRepository.GetEmptyDeckNumber(viewerId, AsFormat(request.DeckFormat))
};
}
[HttpPost("update")]
public async Task<ActionResult<DeckUpdateResponse>> Update(DeckUpdateRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var format = AsFormat(request.DeckFormat);
if (request.IsDelete == 1)
{
await _deckRepository.DeleteDecks(viewerId, format, new[] { request.DeckNo });
}
else
{
var cls = await _dbContext.Classes.FindAsync(request.ClassId);
var sleeve = await _dbContext.Sleeves.FindAsync((int)request.SleeveId);
var skin = await _dbContext.LeaderSkins.FindAsync(request.LeaderSkinId);
var cards = await ResolveDeckCards(request.CardIdArray);
await _deckRepository.UpsertDeck(viewerId, format, request.DeckNo, deck =>
{
deck.Name = request.DeckName ?? string.Empty;
if (cls is not null) deck.Class = cls;
if (sleeve is not null) deck.Sleeve = sleeve;
if (skin is not null) deck.LeaderSkin = skin;
deck.RandomLeaderSkin = request.IsRandomLeaderSkin;
deck.Cards = cards;
});
}
var decks = await _deckRepository.GetDecks(viewerId, format);
return new DeckUpdateResponse
{
UserDeckList = PadEmptySlots(decks.Select(d => new UserDeck(d)).ToList())
};
}
[HttpPost("update_name")]
public async Task<ActionResult<SingleDeckResponse>> UpdateName(DeckUpdateNameRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
d => d.Name = request.DeckName ?? string.Empty);
return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
}
[HttpPost("update_sleeve")]
public async Task<ActionResult<SingleDeckResponse>> UpdateSleeve(DeckUpdateSleeveRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var sleeve = await _dbContext.Sleeves.FindAsync((int)request.SleeveId);
if (sleeve is null) return BadRequest($"Unknown sleeve {request.SleeveId}");
var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
d => d.Sleeve = sleeve);
return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
}
[HttpPost("update_leader_skin")]
public async Task<ActionResult<SingleDeckResponse>> UpdateLeaderSkin(DeckUpdateLeaderSkinRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var skin = await _dbContext.LeaderSkins.FindAsync(request.LeaderSkinId);
if (skin is null) return BadRequest($"Unknown leader skin {request.LeaderSkinId}");
var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
d =>
{
d.LeaderSkin = skin;
d.RandomLeaderSkin = false;
});
return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
}
// TODO: schema doesn't yet model the random-leader-skin pool — we just pick one and persist
// that. Add a join table (DeckLeaderSkinPool) when ranked play / random skins become a real
// feature. For now the UI flow still works (server returns a single chosen skin per spec).
[HttpPost("update_random_leader_skin")]
public async Task<ActionResult<SingleDeckResponse>> UpdateRandomLeaderSkin(DeckUpdateRandomLeaderSkinRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var pool = request.LeaderSkinIdList ?? new List<int>();
if (pool.Count == 0) return BadRequest("leader_skin_id_list must contain at least one id");
int chosenId = pool[Random.Shared.Next(pool.Count)];
var skin = await _dbContext.LeaderSkins.FindAsync(chosenId);
if (skin is null) return BadRequest($"Unknown leader skin {chosenId}");
var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
d =>
{
d.LeaderSkin = skin;
d.RandomLeaderSkin = true;
});
return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
}
[HttpPost("update_order")]
public async Task<ActionResult<EmptyResponse>> UpdateOrder(DeckOrderRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
// Deck `Number` IS the slot order — the client sends the same slot numbers in a new
// sequence. Today we don't model "display order" separately from "slot number", so
// reordering is a no-op server-side. When a separate Order column lands, persist here.
return new EmptyResponse();
}
[HttpPost("delete_deck_list")]
public async Task<ActionResult<EmptyResponse>> DeleteDeckList(DeckDeleteListRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var nos = request.DeckNoList ?? new List<int>();
if (nos.Count > 0) await _deckRepository.DeleteDecks(viewerId, AsFormat(request.DeckFormat), nos);
return new EmptyResponse();
}
// /deck/set_deck_redis — server side is a Redis-cached "active deck per class" hint for
// matchmaking. We don't model matchmaking yet; acknowledge the call and move on (real
// server may not persist this either; the `_redis` suffix suggests cache-only).
[HttpPost("set_deck_redis")]
public Task<ActionResult<EmptyResponse>> SetDeckRedis(SetDeckRedisRequest request)
{
if (!TryGetViewerId(out long _)) return Task.FromResult<ActionResult<EmptyResponse>>(Unauthorized());
return Task.FromResult<ActionResult<EmptyResponse>>(new EmptyResponse());
}
/// <summary>
/// Convert a flat `card_id_array` (cards repeated for count) into a grouped DeckCard list.
/// Cards not in the DB are silently dropped — until CardImport lands the result is always
/// empty, which is acceptable for the deck-editing flow (UI saves what it can).
/// </summary>
private async Task<List<DeckCard>> ResolveDeckCards(List<long>? cardIdArray)
{
if (cardIdArray is null || cardIdArray.Count == 0) return new List<DeckCard>();
var grouped = cardIdArray.GroupBy(id => id).Select(g => new { Id = g.Key, Count = g.Count() }).ToList();
var ids = grouped.Select(g => g.Id).ToList();
var cards = await _dbContext.Cards.Where(c => ids.Contains(c.Id)).ToDictionaryAsync(c => c.Id);
return grouped
.Where(g => cards.ContainsKey(g.Id))
.Select(g => new DeckCard { Card = cards[g.Id], Count = g.Count })
.ToList();
}
}