20 lines
703 B
C#
20 lines
703 B
C#
using MessagePack;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card;
|
|
|
|
/// <summary>
|
|
/// /card/destruct response data. reward_list entries are POST-STATE TOTALS (the client's
|
|
/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment) — one
|
|
/// RewardType=1 RedEther entry plus one RewardType=5 Card entry per destructed cardId.
|
|
/// </summary>
|
|
[MessagePackObject]
|
|
public class CardDestructResponse
|
|
{
|
|
[JsonPropertyName("reward_list")]
|
|
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
|
[Key("reward_list")]
|
|
public List<RewardListEntry> RewardList { get; set; } = new();
|
|
}
|