Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/AvatarAbility.cs
2026-05-23 15:47:23 -04:00

36 lines
1.2 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
[MessagePackObject]
public class AvatarAbility
{
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
[JsonPropertyName("battle_start_firstplayerturn_bp")]
[Key("battle_start_firstplayerturn_bp")]
public int BattleStartFirstPlayerBp { get; set; }
[JsonPropertyName("battle_start_secondplayerturn_bp")]
[Key("battle_start_secondplayerturn_bp")]
public int BattleStartSecondPlayerBp { get; set; }
[JsonPropertyName("battle_start_max_life")]
[Key("battle_start_max_life")]
public int BattleStartMaxLife { get; set; }
[JsonPropertyName("ability_cost")]
[Key("ability_cost")]
public string AbilityCost { get; set; }
[JsonPropertyName("ability")]
[Key("ability")]
public string Ability { get; set; }
[JsonPropertyName("passive_ability")]
[Key("passive_ability")]
public string PassiveAbility { get; set; }
[JsonPropertyName("ability_desc")]
[Key("ability_desc")]
public string AbilityDesc { get; set; }
[JsonPropertyName("passive_ability_desc")]
[Key("passive_ability_desc")]
public string PassiveAbilityDesc { get; set; }
}