POST /tutorial/update echoes tutorial_step back and saves it to Viewer.MissionData.TutorialState. is_skip=1 is handled server-side by honoring whatever tutorial_step value the client sends (client already sends 100 when skipping). Adds TutorialUpdateRequest DTO, TutorialUpdateResponse DTO, injects SVSimDbContext into TutorialController, and adds GetViewerTutorialStateAsync helper to SVSimTestFactory. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
81 lines
3.6 KiB
C#
81 lines
3.6 KiB
C#
using System.Net;
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using System.Text;
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using System.Text.Json;
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using NUnit.Framework;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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public class TutorialControllerTests
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{
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[Test]
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public async Task UpdateAction_returns_result_code_1_with_empty_data()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 0);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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// tutorial_step and tutorial_action_number are fire-and-forget bookkeeping fields;
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// send representative values from the live capture (step=1, action=2).
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var requestJson =
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"""{"tutorial_step":1,"tutorial_action_number":2,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/update_action",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await response.Content.ReadAsStringAsync();
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// Controllers return the INNER data payload; envelope is middleware's job.
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// For the no-op shape the action returns an empty object.
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using var doc = JsonDocument.Parse(body);
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Assert.That(doc.RootElement.ValueKind, Is.EqualTo(JsonValueKind.Object));
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Assert.That(doc.RootElement.EnumerateObject().Count(), Is.EqualTo(0),
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"update_action returns empty data — client uses SkipAllNetworkChecks and reads nothing.");
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}
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[TestCase(11)]
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[TestCase(21)]
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[TestCase(31)]
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public async Task Update_echoes_requested_step_and_persists(int step)
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 0);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var requestJson = $$"""
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{"tutorial_step":{{step}},"is_skip":0,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}
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""";
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var response = await client.PostAsync("/tutorial/update",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var doc = JsonDocument.Parse(await response.Content.ReadAsStringAsync());
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Assert.That(doc.RootElement.GetProperty("tutorial_step").GetInt32(), Is.EqualTo(step));
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// Side effect: viewer state advanced.
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(step));
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}
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[Test]
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public async Task Update_with_is_skip_1_jumps_to_100()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 0);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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// The client sends the step it's MOVING TO. is_skip=1 means "skip the rest" — typically
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// sent with tutorial_step=100 already (matches what `TutorialUpdateTask` does with the
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// is_skip flag), so the server's job is just to honor whatever value is provided.
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var requestJson = """{"tutorial_step":100,"is_skip":1,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/update",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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using var doc = JsonDocument.Parse(await response.Content.ReadAsStringAsync());
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Assert.That(doc.RootElement.GetProperty("tutorial_step").GetInt32(), Is.EqualTo(100));
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(100));
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}
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}
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