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ba18790156dc172a7a961159b8f7de2735cc7128
SVSimServer/SVSim.BattleNode/Sessions/Dispatch
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gamer147 ba18790156 refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
Pure rename. These hold the shared server-authored frame builders used by every
battle mode's handshake/mulligan dispatch — the 'Scripted' name was a historical
accident that hid the PvP/Bot crossover. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:36:32 -04:00
..
Handlers
refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
2026-06-03 20:36:32 -04:00
BattleFrames.cs
refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
2026-06-03 20:36:32 -04:00
BattleSessionState.cs
feat(battle-node): per-side idx->cardId map on BattleSessionState
2026-06-03 17:53:32 -04:00
DispatchRoute.cs
refactor(battle-node): name ComputeFrames routes as DispatchRoute
2026-06-03 13:43:39 -04:00
FrameDispatchContext.cs
refactor(battle-node): tidy residue after scripted dispatch-arm removal
2026-06-03 20:06:25 -04:00
IFrameHandler.cs
refactor(battle-node): add frame-handler contract, context, and empty registry shim
2026-06-03 14:03:11 -04:00
KnownListBuilder.cs
refactor(battle-node): address final-review minor notes (comments + test backfill)
2026-06-03 18:26:07 -04:00
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