Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/LeaderSkin/LeaderSkinSetResponse.cs
2026-05-26 09:16:21 -04:00

28 lines
1.0 KiB
C#

using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin;
/// <summary>
/// Response shape for POST /leader_skin/set. Per <c>LeaderSkinUpdateTask.Parse</c>:
/// - <c>is_random_leader_skin</c> echoes the mode the server actually applied.
/// - <c>leader_skin_id</c> is only consumed by the client when random mode is on (it picks
/// one of the pool to display). In non-random mode the client uses the request's id.
/// - <c>leader_skin_id_list</c> is the active shuffle pool (empty for non-random).
/// </summary>
[MessagePackObject]
public class LeaderSkinSetResponse
{
[JsonPropertyName("is_random_leader_skin")]
[Key("is_random_leader_skin")]
public bool IsRandomLeaderSkin { get; set; }
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
[JsonPropertyName("leader_skin_id_list")]
[Key("leader_skin_id_list")]
public List<int> LeaderSkinIdList { get; set; } = new();
}