Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/DefaultLeaderSkinSetting.cs
2026-05-23 18:14:42 -04:00

26 lines
805 B
C#

using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Default leader skin per class (8 entries — one per class). Surfaced under
/// <c>/deck/info data.user_leader_skin_setting_list</c>. Despite the <c>user_</c> prefix on the
/// wire, this is GLOBAL data (same for every viewer) — naming is the client's, not ours.
/// </summary>
[MessagePackObject]
public class DefaultLeaderSkinSetting
{
[JsonPropertyName("class_id")]
[Key("class_id")]
public int ClassId { get; set; }
[JsonPropertyName("is_random_leader_skin")]
[Key("is_random_leader_skin")]
public int IsRandomLeaderSkin { get; set; }
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
}