316 lines
15 KiB
C#
316 lines
15 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Options;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Repositories.Deck;
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using SVSim.Database.Repositories.Globals;
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using SVSim.EmulatedEntrypoint.Configuration;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Extensions;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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public class DeckController : SVSimController
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{
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private readonly IDeckRepository _deckRepository;
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private readonly IGlobalsRepository _globalsRepository;
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private readonly SVSimDbContext _dbContext;
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private readonly DeckOptions _deckOptions;
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private static readonly System.Text.Json.JsonSerializerOptions JsonbReadOptions = new()
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{
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PropertyNamingPolicy = System.Text.Json.JsonNamingPolicy.SnakeCaseLower,
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NumberHandling = System.Text.Json.Serialization.JsonNumberHandling.AllowReadingFromString,
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};
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public DeckController(IDeckRepository deckRepository, IGlobalsRepository globalsRepository, SVSimDbContext dbContext, IOptions<DeckOptions> deckOptions)
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{
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_deckRepository = deckRepository;
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_globalsRepository = globalsRepository;
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_dbContext = dbContext;
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_deckOptions = deckOptions.Value;
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}
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/// <summary>
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/// Pads a viewer's real deck list with empty-slot placeholders up to <see cref="DeckOptions.MaxDeckSlots"/>.
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/// Required because the client's <c>DeckUI.DeckViewData.CreateDeckViewList</c> only renders
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/// a "New Deck" tile when the response contains an entry whose <c>card_id_array</c> is empty —
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/// without padding, the player cannot create additional decks once any exist.
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/// </summary>
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private List<UserDeck> PadEmptySlots(List<UserDeck> realDecks)
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{
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var taken = realDecks.Select(d => d.DeckNumber).ToHashSet();
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var result = new List<UserDeck>(realDecks);
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for (int slot = 1; slot <= _deckOptions.MaxDeckSlots; slot++)
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{
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if (!taken.Contains(slot))
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{
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result.Add(UserDeck.CreateEmptySlot(slot));
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}
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}
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return result;
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}
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// Request deck_format fields arrive as wire ints (MessagePack-CSharp doesn't honor STJ
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// converters on request DTOs, so request DTO properties stay typed as int). Route through
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// FromApi here so controllers always work in internal Format space when comparing /
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// persisting.
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private static Format AsFormat(int apiValue) => FormatExtensions.FromApi(apiValue);
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[HttpPost("info")]
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public async Task<ActionResult<DeckListResponse>> Info(DeckInfoRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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return await BuildDeckListResponseAsync(viewerId, AsFormat(request.DeckFormat));
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}
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[HttpPost("my_list")]
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public async Task<ActionResult<DeckListResponse>> MyList(DeckFormatRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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return await BuildDeckListResponseAsync(viewerId, AsFormat(request.DeckFormat));
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}
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/// <summary>
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/// Shared hydration for <c>/deck/info</c> and <c>/deck/my_list</c> — both endpoints return the
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/// same <see cref="DeckListResponse"/> DTO and the client's DeckInfoTask.Parse / DeckMyListTask.Parse
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/// are identical (both call <c>DeckGroupListData(jsonData, format)</c>).
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///
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/// Wire shape swaps based on the request format. When the client asks for All-format
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/// (<c>deck_format=0</c>), prod emits per-format keys (<c>user_deck_rotation</c>, etc.);
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/// for a specific format request, prod emits a single <c>user_deck_list</c>. The client's
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/// <c>DeckListUtility.ParseDeckInfoResponceData</c> branches on these two shapes, so the
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/// controller mirrors it exactly.
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/// </summary>
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private async Task<DeckListResponse> BuildDeckListResponseAsync(long viewerId, Format requestFormat)
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{
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var defaultDecks = await _globalsRepository.GetDefaultDecks();
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// user_leader_skin_setting_list is PER-VIEWER (the wire `user_` prefix is honest, despite
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// the misleading docstring on DefaultLeaderSkinSetting). Source it from the viewer's
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// ViewerClassData rows, matching how /load/index's user_class_list reads them. The global
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// DefaultLeaderSkinSettings table is now used only as initial seed values for fresh
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// viewers (ViewerRepository.RegisterViewer); the per-class current skin is on
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// viewer.Classes[i].LeaderSkin and gets mutated by /leader_skin/update.
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var viewerClasses = await _dbContext.Viewers
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.Where(v => v.Id == viewerId)
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.SelectMany(v => v.Classes)
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.Select(c => new { c.Class.Id, LeaderSkinId = c.LeaderSkin.Id })
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.ToListAsync();
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var response = new DeckListResponse
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{
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DefaultDeckList = defaultDecks.ToDictionary(
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d => d.Id.ToString(),
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d => new DefaultDeck
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{
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DeckNo = d.DeckNo,
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ClassId = d.ClassId,
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SleeveId = d.SleeveId,
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LeaderSkinId = d.LeaderSkinId,
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DeckName = d.DeckName,
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CardIdArray = System.Text.Json.JsonSerializer.Deserialize<List<long>>(d.CardIdArray, JsonbReadOptions) ?? new(),
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// TODO(deck-stub): wire from real per-deck state once user maintenance / availability tracking lands.
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// Prod emits is_complete_deck=1, is_available_deck=1, maintenance_card_ids=[] for the 8 starter decks.
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IsCompleteDeck = 1,
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IsAvailableDeck = 1,
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MaintenanceCardIds = new(),
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}),
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UserLeaderSkinSettingList = viewerClasses.ToDictionary(
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vc => vc.Id.ToString(),
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vc => new DefaultLeaderSkinSetting
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{
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ClassId = vc.Id,
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IsRandomLeaderSkin = 0, // random-skin mode (per-class shuffle pool) not yet persisted
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LeaderSkinId = vc.LeaderSkinId,
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}),
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MaintenanceCardList = new(), // sourced from same place as /load/index when wired
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};
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if (requestFormat == Format.All)
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{
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// Prod's All-format response emits these three per-format lists (each [] for fresh viewers).
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// The PreRotation / Crossover / Avatar siblings exist in client code but prod omits them
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// for our profile; we mirror that omission and leave the nullable DTO fields unset.
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var formats = new[] { Format.Rotation, Format.Unlimited, Format.MyRotation };
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var byFormat = await _deckRepository.GetDecksByFormats(viewerId, formats);
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response.UserDeckRotation = PadEmptySlots(byFormat[Format.Rotation].Select(d => new UserDeck(d)).ToList());
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response.UserDeckUnlimited = PadEmptySlots(byFormat[Format.Unlimited].Select(d => new UserDeck(d)).ToList());
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response.UserDeckMyRotation = PadEmptySlots(byFormat[Format.MyRotation].Select(d => new UserDeck(d)).ToList());
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// trial_deck_list is prod-emitted on /deck/info (All format) but omitted on /deck/my_list
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// (specific format). Empty array in the 2026-05-23 prod capture.
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response.TrialDeckList = new();
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}
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else
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{
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var decks = await _deckRepository.GetDecks(viewerId, requestFormat);
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response.UserDeckList = PadEmptySlots(decks.Select(d => new UserDeck(d)).ToList());
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}
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return response;
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}
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[HttpPost("get_empty_deck_number")]
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public async Task<ActionResult<EmptyDeckNumberResponse>> GetEmptyDeckNumber(DeckFormatRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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return new EmptyDeckNumberResponse
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{
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EmptyDeckNum = await _deckRepository.GetEmptyDeckNumber(viewerId, AsFormat(request.DeckFormat))
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};
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}
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[HttpPost("update")]
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public async Task<ActionResult<DeckUpdateResponse>> Update(DeckUpdateRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var format = AsFormat(request.DeckFormat);
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if (request.IsDelete == 1)
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{
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await _deckRepository.DeleteDecks(viewerId, format, new[] { request.DeckNo });
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}
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else
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{
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var cls = await _dbContext.Classes.FindAsync(request.ClassId);
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var sleeve = await _dbContext.Sleeves.FindAsync((int)request.SleeveId);
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var skin = await _dbContext.LeaderSkins.FindAsync(request.LeaderSkinId);
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var cards = await ResolveDeckCards(request.CardIdArray);
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await _deckRepository.UpsertDeck(viewerId, format, request.DeckNo, deck =>
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{
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deck.Name = request.DeckName ?? string.Empty;
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if (cls is not null) deck.Class = cls;
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if (sleeve is not null) deck.Sleeve = sleeve;
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if (skin is not null) deck.LeaderSkin = skin;
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deck.RandomLeaderSkin = request.IsRandomLeaderSkin;
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deck.Cards = cards;
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// Clear stale rotation_id if the deck moved to a non-MyRotation format;
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// otherwise persist the chosen period so it survives the next /load/index.
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deck.MyRotationId = format == Format.MyRotation ? request.RotationId : null;
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});
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}
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var decks = await _deckRepository.GetDecks(viewerId, format);
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return new DeckUpdateResponse
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{
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UserDeckList = PadEmptySlots(decks.Select(d => new UserDeck(d)).ToList())
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};
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}
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[HttpPost("update_name")]
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public async Task<ActionResult<SingleDeckResponse>> UpdateName(DeckUpdateNameRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
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d => d.Name = request.DeckName ?? string.Empty);
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return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
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}
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[HttpPost("update_sleeve")]
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public async Task<ActionResult<SingleDeckResponse>> UpdateSleeve(DeckUpdateSleeveRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var sleeve = await _dbContext.Sleeves.FindAsync((int)request.SleeveId);
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if (sleeve is null) return BadRequest($"Unknown sleeve {request.SleeveId}");
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var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
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d => d.Sleeve = sleeve);
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return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
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}
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[HttpPost("update_leader_skin")]
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public async Task<ActionResult<SingleDeckResponse>> UpdateLeaderSkin(DeckUpdateLeaderSkinRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var skin = await _dbContext.LeaderSkins.FindAsync(request.LeaderSkinId);
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if (skin is null) return BadRequest($"Unknown leader skin {request.LeaderSkinId}");
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var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
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d =>
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{
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d.LeaderSkin = skin;
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d.RandomLeaderSkin = false;
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});
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return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
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}
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// TODO: schema doesn't yet model the random-leader-skin pool — we just pick one and persist
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// that. Add a join table (DeckLeaderSkinPool) when ranked play / random skins become a real
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// feature. For now the UI flow still works (server returns a single chosen skin per spec).
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[HttpPost("update_random_leader_skin")]
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public async Task<ActionResult<SingleDeckResponse>> UpdateRandomLeaderSkin(DeckUpdateRandomLeaderSkinRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var pool = request.LeaderSkinIdList ?? new List<int>();
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if (pool.Count == 0) return BadRequest("leader_skin_id_list must contain at least one id");
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int chosenId = pool[Random.Shared.Next(pool.Count)];
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var skin = await _dbContext.LeaderSkins.FindAsync(chosenId);
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if (skin is null) return BadRequest($"Unknown leader skin {chosenId}");
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var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo,
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d =>
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{
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d.LeaderSkin = skin;
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d.RandomLeaderSkin = true;
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});
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return new SingleDeckResponse { UserDeck = new UserDeck(deck) };
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}
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[HttpPost("update_order")]
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public async Task<ActionResult<EmptyResponse>> UpdateOrder(DeckOrderRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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// Deck `Number` IS the slot order — the client sends the same slot numbers in a new
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// sequence. Today we don't model "display order" separately from "slot number", so
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// reordering is a no-op server-side. When a separate Order column lands, persist here.
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return new EmptyResponse();
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}
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[HttpPost("delete_deck_list")]
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public async Task<ActionResult<EmptyResponse>> DeleteDeckList(DeckDeleteListRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var nos = request.DeckNoList ?? new List<int>();
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if (nos.Count > 0) await _deckRepository.DeleteDecks(viewerId, AsFormat(request.DeckFormat), nos);
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return new EmptyResponse();
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}
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// /deck/set_deck_redis — server side is a Redis-cached "active deck per class" hint for
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// matchmaking. We don't model matchmaking yet; acknowledge the call and move on (real
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// server may not persist this either; the `_redis` suffix suggests cache-only).
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[HttpPost("set_deck_redis")]
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public Task<ActionResult<EmptyResponse>> SetDeckRedis(SetDeckRedisRequest request)
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{
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if (!TryGetViewerId(out long _)) return Task.FromResult<ActionResult<EmptyResponse>>(Unauthorized());
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return Task.FromResult<ActionResult<EmptyResponse>>(new EmptyResponse());
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}
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/// <summary>
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/// Convert a flat `card_id_array` (cards repeated for count) into a grouped DeckCard list.
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/// Cards not in the DB are silently dropped — until CardImport lands the result is always
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/// empty, which is acceptable for the deck-editing flow (UI saves what it can).
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/// </summary>
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private async Task<List<DeckCard>> ResolveDeckCards(List<long>? cardIdArray)
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{
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if (cardIdArray is null || cardIdArray.Count == 0) return new List<DeckCard>();
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var grouped = cardIdArray.GroupBy(id => id).Select(g => new { Id = g.Key, Count = g.Count() }).ToList();
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var ids = grouped.Select(g => g.Id).ToList();
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var cards = await _dbContext.Cards.Where(c => ids.Contains(c.Id)).ToDictionaryAsync(c => c.Id);
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return grouped
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.Where(g => cards.ContainsKey(g.Id))
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.Select(g => new DeckCard { Card = cards[g.Id], Count = g.Count })
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.ToList();
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}
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}
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