Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Profile\ClassPage.cs
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Cute;
|
|
using UnityEngine;
|
|
namespace Wizard.UI.Profile
|
|
{
|
|
public partial class ClassPage
|
|
{
|
|
private UIPanel _panel;
|
|
private TweenAlpha _tweenAlpha;
|
|
private GameObject _obj_skinChangeBtn;
|
|
private UILabel _label_skinChangeBtn;
|
|
private UILabel _label_headline_nextExp;
|
|
private UILabel _label_nextExp;
|
|
private UIGauge _sprite_expGauge;
|
|
private UILabel _label_headline_winNum;
|
|
private UILabel _label_winNum;
|
|
private GameObject _obj_itemListRoot;
|
|
private GameObject _partsClassPageItem;
|
|
private ProfileUI _mainScript;
|
|
private Dictionary<int, ClassPageItem> _itemDict;
|
|
private bool _isDestory;
|
|
private void Awake() { }
|
|
public void Create(ProfileUI mainScript) { }
|
|
public void Init() { }
|
|
private void OnDestroy() { }
|
|
private void SetClassInfo(int classId) { }
|
|
public static string GetCharaTexName(int skinId) => default!;
|
|
public IEnumerator Final() => default!;
|
|
private void ResetImageSelection() { }
|
|
private bool IsDuringResetImageSelection() => default!;
|
|
}
|
|
}
|