Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Player.Emotion/IEmotion.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

21 lines
548 B
C#

using System;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.Emotion;
public interface IEmotion
{
Vector3 LeaderPosition { get; }
bool Enable { get; set; }
event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
VfxBase PlayEmotion(ClassCharaPrm.EmotionType emoteType, float hideTextTime);
VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text);
VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType);
}