Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Mulligan/MulliganInfoControl.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

779 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Mulligan;
public class MulliganInfoControl : UIBase
{
public enum ViewType
{
Normal,
Watch
}
private enum TitleType
{
MulliganHelp,
WaitOpponent,
Watch
}
[Serializable]
private class MulliganParts
{
public UIWidget _keepZone;
public UISprite _keepBG;
public UISprite _keepText;
public UIWidget _abandonZone;
public UISprite _abandonBG;
public UISprite _abandonText;
public UISprite[] _exchangeMark;
}
private static readonly string MARIGAN_PANEL_CLASS = "battle_marigan_panel_class_";
private static readonly Vector3 ALL_UI_ROTATION = new Vector3(-10f, 0f, 0f);
private static readonly Vector3 ALL_UI_POSITION = new Vector3(0f, 0f, -80f);
private static readonly Vector3 SUBMIT_BUTTON_SCALE = new Vector3(1.4f, 1.4f, 1f);
private const float ZONE_VERTICAL_OFFSET_INNER = 50f;
private const float ZONE_VERTICAL_OFFSET_OUTSIDE = 80f;
private const float TITLEBAR_VERTICAL_OFFSET = 40f;
private const float TITLEBAR_HORIZONTAL_OFFSET_BASE = 180f;
private const float WATCH_BATTLE_TITLEBAR_HORIZONTAL_OFFSET_BASE = 0f;
private static readonly float[] ABANDON_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
private static readonly float[] ABANDON_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
private static readonly float[] KEEP_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
private static readonly float[] KEEP_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
private const float FADEIN_SEC = 0.5f;
private const float FADEIN_ALPHA = 1f;
private const float FADEOUT_SEC = 0.5f;
private const float FADEOUT_ALPHA = 0f;
private const float CARD_POS_Z = -10f;
private static readonly int[] CARD_POS_Y = new int[2] { -25, 25 };
private const float CHANGEMARK_POS_Z = -12f;
private static readonly float[][] CHANGEMARK_POS_Y = new float[2][]
{
new float[2] { -25f, 0f },
new float[2] { 25f, -25f }
};
private static readonly Vector3[] CHANGEMARK_SCALE = new Vector3[2]
{
new Vector3(1f, 1f, 1f),
new Vector3(0.92f, 0.92f, 1f)
};
private static readonly float[] CARD_POS_OFFSET_X = new float[2] { 400f, 260f };
private static readonly Vector3[] CARD_SCALE = new Vector3[2]
{
new Vector3(1.2f, 1.2f, 1f),
new Vector3(1.1f, 1.1f, 1f)
};
private static readonly int[] ZONE_WIDTH = new int[2] { 1240, 819 };
private static readonly int[] ZONE_POS_X = new int[2] { 0, 416 };
private const float HIDE_TOP_PANEL_DURATION = 0.3f;
private static readonly Vector3 ENEMY_CLASS_ICON_POSITION = new Vector3(-274.2f, -33f, 0f);
private static readonly Vector3[] ENEMY_CLASS_ICON_POSITION_2 = new Vector3[2]
{
new Vector3(-274.2f, -21.9f, 0f),
new Vector3(-274.2f, -58f, 0f)
};
private static readonly Vector3 ENEMY_CLASS_ICON_POSITION_MY_ROTATION = new Vector3(-274.2f, -50f, 0f);
private static readonly Vector3 ENEMY_CLASS_ICON_SCALE = new Vector3(1.2f, 1.2f, 1.2f);
private static readonly Vector2[] ENEMY_CLASS_INFO_LABEL_SIZE = new Vector2[2]
{
new Vector2(300f, 66f),
new Vector2(300f, 80f)
};
private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION = new Vector2(300f, 100f);
private static readonly Vector3[] ENEMY_CLASS_INFO_LABEL_POSITION = new Vector3[2]
{
new Vector3(-47f, -36f, 0f),
new Vector3(-47f, -43f, 0f)
};
private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION = new Vector3(-47f, -70f, 0f);
private static readonly Vector3 MY_ROTATION_INFO_POSITION = new Vector3(-246f, -21.9f, 0f);
private const int MY_ROTATION_PACK_RABEL_WIDTH_SHORT = 50;
private const int MY_ROTATION_PACK_RABEL_WIDTH_LONG = 80;
private static readonly string[] USE_SHORT_WIDTH_LANGUAGE = new string[2] { "Jpn", "Kor" };
[SerializeField]
public UISprite TurnImg;
[SerializeField]
public UILabel TurnLabel;
[SerializeField]
public UISprite TitleBar;
[SerializeField]
private UILabel TitleLabel;
[SerializeField]
private UILabel WatchBattleTitleLabel;
[SerializeField]
private UILabel WatchBattleOrderLabel;
[SerializeField]
public UISprite EnemyInfo;
[SerializeField]
private UILabel EnemyInfoLabel;
[SerializeField]
private UISprite EnemyInfoClassIcon_1;
[SerializeField]
private UISprite EnemyInfoClassIcon_2;
[SerializeField]
private GameObject _enemyInfoMyRotationInfo;
[SerializeField]
private UILabel _packName;
[SerializeField]
private UIGrid _myRotationIconGrid;
[SerializeField]
private GameObject _myRotationIconOriginal;
[SerializeField]
private GameObject TimerObj;
[SerializeField]
private UILabel TimerLabel;
[SerializeField]
public UIButton SubmitBtn;
[SerializeField]
private UILabel SubmitBtnLabel;
[SerializeField]
private MulliganParts _partsPlayer;
[SerializeField]
private MulliganParts _partsOpponent;
[SerializeField]
private UIAnchor AnchorTL;
[SerializeField]
private UIAnchor AnchorTR;
[SerializeField]
private UIAnchor AnchorBR;
private ViewType _viewType;
private Camera m_3DCamera;
private BattleManagerBase m_BtlMgrIns;
private long startTicks;
private int passageStartSecond;
private float maxSecond;
private bool isTimerOn;
private int StateCnt;
public const float ENEMY_INFO_HIDE_POS = 340f;
private float extendTime;
private Color TIMER_COLOR_RED = new Color(0.85490197f, 0.2901961f, 0.2509804f);
private Color TIMER_COLOR_YELLOW = new Color(1f, 41f / 51f, 23f / 85f);
private Color TIMER_COLOR_WHITE = new Color(1f, 0.99215686f, 47f / 51f);
public bool IsEnd { get; private set; }
public bool IsShowingMulliganSelect { get; private set; }
private int SCREEN_HEIGHT => m_3DCamera.pixelHeight;
public event Action OnStartMulligan;
public event Func<VfxBase> OnEndMulligan;
public event Func<VfxBase> OnTimeUp;
public void SetExtendTime(float leftTime)
{
extendTime = leftTime;
}
public void InitMulliganInfo()
{
m_BtlMgrIns = BattleManagerBase.GetIns();
base.gameObject.SetActive(value: false);
m_3DCamera = m_BtlMgrIns.Battle3DContainer.transform.Find("Camera").GetComponent<Camera>();
List<GameObject> list = new List<GameObject>();
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
{
list.Add(_partsPlayer._exchangeMark[i].gameObject);
}
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
{
list.Add(_partsOpponent._exchangeMark[j].gameObject);
}
UIManager.GetInstance().AttachAtlas(list);
}
private void Update()
{
if (GameMgr.GetIns().IsAINetwork && m_BtlMgrIns.IsRecovery)
{
return;
}
long ticks = TimeUtil.GetAbsoluteTime().Ticks - startTicks;
TimeSpan timeSpan = new TimeSpan(ticks);
if (!isTimerOn)
{
return;
}
float num = maxSecond - (float)timeSpan.TotalMilliseconds / 1000f + extendTime;
SetTimerLabel(num);
if (num <= 0f)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
VfxBase[] allFuncCallResults = this.OnTimeUp.GetAllFuncCallResults();
foreach (VfxBase vfx in allFuncCallResults)
{
sequentialVfxPlayer.Register(vfx);
}
sequentialVfxPlayer.Register(m_BtlMgrIns.MulliganMgr.Submit(m_BtlMgrIns));
m_BtlMgrIns.VfxMgr.RegisterSequentialVfx(sequentialVfxPlayer);
}
}
public override void assetBundleEnd()
{
base.assetBundleEnd();
StartCoroutine(assetSetting());
}
public void Show(ViewType type)
{
_viewType = type;
InitiallizeView();
TweenAlpha.Begin(TitleBar.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0f, 0f);
TimerObj.SetActive(value: false);
EnableButton(on: false);
if (m_BtlMgrIns.IsFirst)
{
TurnLabel.text = Data.SystemText.Get("Battle_0430");
}
else
{
TurnLabel.text = Data.SystemText.Get("Battle_0431");
}
TweenAlpha.Begin(TurnImg.gameObject, 0f, 0f);
TweenAlpha.Begin(EnemyInfo.gameObject, 0f, 0f);
isTimerOn = false;
StateCnt = 0;
base.gameObject.SetActive(value: true);
SetSubmitLabel();
if (GameMgr.GetIns().IsWatchBattle)
{
_SetTitleLabel(TitleType.Watch);
}
else
{
_SetTitleLabel(TitleType.MulliganHelp);
}
SetEnemyClassInfo();
this.OnStartMulligan.Call();
this.OnStartMulligan = null;
}
public void HideButtons()
{
isTimerOn = false;
TimerObj.SetActive(value: false);
EnableButton(on: false);
if (GameMgr.GetIns().IsNetworkBattle && StateCnt < 2 && !GameMgr.GetIns().IsWatchBattle)
{
_SetTitleLabel(TitleType.WaitOpponent);
}
}
public void HideTopPanels()
{
iTween.MoveTo(TurnImg.gameObject, iTween.Hash("x", -120f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
iTween.MoveTo(EnemyInfo.gameObject, iTween.Hash("x", 340f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
}
public void HideMulliganTitle()
{
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 0f);
}
public void HideMulliganChangeUI()
{
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganCenterUI()
{
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 0f);
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganOpponentChangeUI()
{
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganOpponentCenterUI()
{
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 0f);
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
}
public void InitiallizeView()
{
AnchorTL.uiCamera = m_3DCamera;
AnchorTR.uiCamera = m_3DCamera;
AnchorBR.uiCamera = m_3DCamera;
SubmitBtn.gameObject.GetComponent<UIAnchor>().uiCamera = m_3DCamera;
SubmitBtn.transform.localScale = SUBMIT_BUTTON_SCALE;
Vector3 localPosition = SubmitBtn.transform.localPosition;
SubmitBtn.transform.localPosition = new Vector3(localPosition.x, localPosition.y, -1f);
base.transform.localRotation = Quaternion.Euler(ALL_UI_ROTATION);
base.transform.localPosition = ALL_UI_POSITION;
int width = ZONE_WIDTH[(int)_viewType];
float num = ZONE_POS_X[(int)_viewType];
float num2 = CARD_POS_OFFSET_X[(int)_viewType];
float[] array = CHANGEMARK_POS_Y[(int)_viewType];
for (int i = 0; i < 3; i++)
{
_partsPlayer._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[0], -12f);
_partsOpponent._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[1], -12f);
}
for (int j = 0; j < 3; j++)
{
_partsPlayer._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
_partsOpponent._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
}
_partsPlayer._keepZone.width = width;
_partsPlayer._abandonZone.width = width;
_partsOpponent._keepZone.width = width;
_partsOpponent._abandonZone.width = width;
_partsPlayer._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
_partsPlayer._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
_partsOpponent._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
_partsOpponent._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
Transform target = m_BtlMgrIns.Battle3DContainer.transform;
_partsPlayer._keepZone.topAnchor.target = target;
_partsPlayer._keepZone.bottomAnchor.target = target;
_partsPlayer._abandonZone.topAnchor.target = target;
_partsPlayer._abandonZone.bottomAnchor.target = target;
_partsOpponent._keepZone.topAnchor.target = target;
_partsOpponent._keepZone.bottomAnchor.target = target;
_partsOpponent._abandonZone.topAnchor.target = target;
_partsOpponent._abandonZone.bottomAnchor.target = target;
_partsPlayer._keepZone.topAnchor.Set(0.5f, -50f);
_partsPlayer._keepZone.bottomAnchor.Set(0f, 80f);
if (_viewType == ViewType.Normal)
{
_partsPlayer._abandonZone.topAnchor.Set(1f, -80f);
_partsPlayer._abandonZone.bottomAnchor.Set(0.5f, 50f);
}
else
{
_partsPlayer._abandonZone.topAnchor.Set(0.5f, -50f);
_partsPlayer._abandonZone.bottomAnchor.Set(0f, 80f);
_partsOpponent._keepZone.topAnchor.Set(1f, -80f);
_partsOpponent._keepZone.bottomAnchor.Set(0.5f, 50f);
_partsOpponent._abandonZone.topAnchor.Set(1f, -80f);
_partsOpponent._abandonZone.bottomAnchor.Set(0.5f, 50f);
_partsPlayer._abandonText.bottomAnchor.Set(0f, ABANDON_TEXT_OFFSET_BOTTOM[0]);
_partsPlayer._abandonText.topAnchor.Set(0f, ABANDON_TEXT_OFFSET_TOP[0]);
_partsPlayer._abandonText.spriteName = "battle_mulligan_change_2";
_partsOpponent._abandonText.bottomAnchor.Set(1f, ABANDON_TEXT_OFFSET_BOTTOM[1]);
_partsOpponent._abandonText.topAnchor.Set(1f, ABANDON_TEXT_OFFSET_TOP[1]);
_partsOpponent._abandonText.spriteName = "battle_mulligan_change_1";
_partsOpponent._keepText.bottomAnchor.Set(1f, KEEP_TEXT_OFFSET_BOTTOM[1]);
_partsOpponent._keepText.topAnchor.Set(1f, KEEP_TEXT_OFFSET_TOP[1]);
}
TitleBar.topAnchor.target = target;
TitleBar.topAnchor.Set(0.5f, 40f);
TitleBar.bottomAnchor.target = target;
TitleBar.bottomAnchor.Set(0.5f, -40f);
TitleBar.leftAnchor.target = target;
TitleBar.rightAnchor.target = target;
float num3 = ((GameMgr.GetIns().IsWatchBattle && !GameMgr.GetIns().IsReplayBattle) ? 0f : 180f);
TitleBar.leftAnchor.Set(0f, num3 * m_3DCamera.aspect);
TitleBar.rightAnchor.Set(1f, (0f - num3) * m_3DCamera.aspect);
}
public void ShowMulliganUI()
{
if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
{
isTimerOn = true;
startTicks = TimeUtil.GetAbsoluteTime().Ticks;
if (ToolboxGame.RealTimeNetworkAgent != null)
{
passageStartSecond = ToolboxGame.RealTimeNetworkAgent.GetPreparedStartTimer();
}
if ((float)passageStartSecond <= 25f)
{
maxSecond = 60f;
}
else
{
maxSecond = 60f - ((float)passageStartSecond - 25f);
if (maxSecond <= 0f)
{
maxSecond = 0f;
}
}
}
bool active = true;
bool active2 = true;
bool flag = true;
if (ViewType.Watch == _viewType)
{
active = false;
active2 = false;
flag = false;
}
TurnImg.gameObject.SetActive(active);
EnemyInfo.gameObject.SetActive(active2);
EnableButton(flag);
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 1f);
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 1f);
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 1f);
if (ViewType.Watch == _viewType)
{
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 1f);
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 1f);
}
TweenAlpha.Begin(TurnImg.gameObject, 0.5f, 1f);
TweenAlpha.Begin(EnemyInfo.gameObject, 0.5f, 1f);
SetEnemyReady(-1);
SetTimerLabel(maxSecond);
IsShowingMulliganSelect = true;
}
public void ShowTimerUI()
{
TimerObj.SetActive(ViewType.Watch != _viewType && isTimerOn);
}
private void EnableButton(bool on)
{
SubmitBtn.gameObject.SetActive(on);
}
public VfxBase SetPlayerReady()
{
StateCnt++;
IsEnd = true;
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
VfxBase[] allFuncCallResults = this.OnEndMulligan.GetAllFuncCallResults();
foreach (VfxBase vfx in allFuncCallResults)
{
sequentialVfxPlayer.Register(vfx);
}
return sequentialVfxPlayer;
}
public void SetMulliganEnd()
{
IsEnd = true;
}
public void SetEnemyReady(int num)
{
SystemText systemText = Data.SystemText;
if (num > 0)
{
EnemyInfoLabel.text = systemText.Get("Battle_0107", num.ToString());
StateCnt++;
}
else if (num == 0)
{
EnemyInfoLabel.text = systemText.Get("Battle_0106");
StateCnt++;
}
else
{
EnemyInfoLabel.text = systemText.Get("Battle_0105");
}
}
private void SetEnemyClassInfo()
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
MyRotationInfo myRotationInfo;
if (dataMgr.GetEnemySubClassId() != 10)
{
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
EnemyInfoClassIcon_2.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemySubClassId());
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[0];
EnemyInfoClassIcon_2.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[1];
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: true);
_enemyInfoMyRotationInfo.SetActive(value: false);
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].x;
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].y;
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[1];
}
else if (dataMgr.TryGetEnemyMyRotationInfo(out myRotationInfo))
{
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_MY_ROTATION;
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
_enemyInfoMyRotationInfo.SetActive(value: true);
_enemyInfoMyRotationInfo.transform.localPosition = MY_ROTATION_INFO_POSITION;
_packName.text = myRotationInfo.LastPackText;
_packName.width = (USE_SHORT_WIDTH_LANGUAGE.Contains(CustomPreference.GetTextLanguage()) ? 50 : 80);
_myRotationIconOriginal.SetActive(value: false);
_myRotationIconGrid.transform.DestroyChildren();
for (int i = 0; i < myRotationInfo.Abilities.Count; i++)
{
GameObject obj = NGUITools.AddChild(_myRotationIconGrid.gameObject, _myRotationIconOriginal);
obj.GetComponent<UISprite>().spriteName = myRotationInfo.Abilities[i].IconName;
obj.SetActive(value: true);
}
_myRotationIconGrid.Reposition();
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.x;
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.y;
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION;
}
else
{
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION;
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
_enemyInfoMyRotationInfo.SetActive(value: false);
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].x;
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].y;
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[0];
}
EnemyInfo.spriteName = MARIGAN_PANEL_CLASS + dataMgr.GetEnemyClassId().ToString("00");
}
private void SetTimerLabel(float milliseconds)
{
if (GameMgr.GetIns().IsNetworkBattle)
{
float num = Mathf.Max(0f, Mathf.Ceil(milliseconds));
if (num <= 10f)
{
TimerLabel.color = TIMER_COLOR_RED;
}
else if (num <= 30f)
{
TimerLabel.color = TIMER_COLOR_YELLOW;
}
else
{
TimerLabel.color = TIMER_COLOR_WHITE;
}
TimerLabel.text = num.ToString();
}
else
{
TimerLabel.text = "";
TimerObj.SetActive(value: false);
}
}
private void SetSubmitLabel()
{
SystemText systemText = Data.SystemText;
SubmitBtnLabel.text = systemText.Get("Battle_0102");
}
public VfxBase OnMulliganSubmit()
{
HideButtons();
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
{
_partsPlayer._exchangeMark[i].gameObject.SetActive(value: false);
}
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
{
_partsOpponent._exchangeMark[j].gameObject.SetActive(value: false);
}
return InstantVfx.Create(delegate
{
if (!BattleManagerBase.GetIns().IsRecovery)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.MULLIGAN_DECIDE);
}
});
}
private void _SetTitleLabel(TitleType type)
{
TitleLabel.text = string.Empty;
WatchBattleTitleLabel.text = string.Empty;
WatchBattleOrderLabel.text = string.Empty;
switch (type)
{
case TitleType.MulliganHelp:
TitleLabel.text = Data.SystemText.Get("Battle_0101");
break;
case TitleType.WaitOpponent:
TitleLabel.text = Data.SystemText.Get("Battle_0104");
break;
case TitleType.Watch:
if (GameMgr.GetIns().IsReplayBattle)
{
TitleLabel.text = Data.SystemText.Get("Battle_0467");
break;
}
WatchBattleTitleLabel.text = Data.SystemText.Get("Battle_0467");
WatchBattleOrderLabel.text = (m_BtlMgrIns.IsFirst ? Data.SystemText.Get("Battle_0514") : Data.SystemText.Get("Battle_0515"));
break;
}
}
public VfxBase DestroyMulliganUIVfx()
{
return InstantVfx.Create(delegate
{
UnityEngine.Object.Destroy(base.gameObject);
});
}
public RaycastHit[] GetRaycastHitFromPosition(Vector3 position)
{
Ray ray = m_3DCamera.ScreenPointToRay(position);
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
}
public RaycastHit[] Get2DRaycastHitFromPosition(Vector3 position)
{
Ray ray = UIManager.GetInstance().getCamera().ScreenPointToRay(position);
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
}
public Vector3 ScreenToWorldPoint3D(Vector3 position)
{
return m_3DCamera.ScreenToWorldPoint(position);
}
public bool IsLeavingKeepZone(Vector3 mousePosition)
{
float num = 30f;
float num2 = (float)SCREEN_HEIGHT / 2f - num;
return mousePosition.y - num2 > 0f;
}
public bool IsLeavingAbandonZone(Vector3 mousePosition)
{
float num = 30f;
float num2 = (float)SCREEN_HEIGHT / 2f + num;
return mousePosition.y - num2 < 0f;
}
public UIWidget GetKeepZonePlayer()
{
return _partsPlayer._keepZone;
}
public UIWidget GetAbandonZonePlayer()
{
return _partsPlayer._abandonZone;
}
public UIWidget GetKeepZoneOpponent()
{
return _partsOpponent._keepZone;
}
public UIWidget GetAbandonZoneOpponent()
{
return _partsOpponent._abandonZone;
}
public Vector3 GetMulliganZoneCardScale()
{
return CARD_SCALE[(int)_viewType];
}
public Vector3 GetMulliganZoneCardPos(int index, bool isAbandon, bool isPlayer)
{
float num = ((isAbandon && _viewType == ViewType.Normal) ? CARD_POS_Y[0] : CARD_POS_Y[1]);
if (_viewType == ViewType.Watch && !isPlayer)
{
num *= -1f;
}
return new Vector3(CARD_POS_OFFSET_X[(int)_viewType] * (float)(index - 1), num, -10f);
}
public void SetExchangeMarkPlayer(int index, bool on)
{
_partsPlayer._exchangeMark[index].gameObject.SetActive(on);
}
public void SetExchangeMarkOpponent(int index, bool on)
{
_partsOpponent._exchangeMark[index].gameObject.SetActive(on);
}
}