Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/HighRankEffectInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
624 B
C#

using System.Collections.Generic;
using Wizard.Battle.Player.ClassCharacter;
namespace Wizard;
public class HighRankEffectInfo
{
public string Prefab = "";
public int Delay;
public int Layer;
public List<string> Motions = new List<string>();
public string TargetBoneName = "";
public bool IsTrackRotation;
public bool IsEffectMotion(ClassCharaPrm.MotionType motion)
{
if (HighRankSpineClassCharacter.IsEvolveMotion(motion))
{
if (Motions.Count != 0)
{
return Motions.Contains("extra");
}
return true;
}
return Motions.Contains(motion.ToString());
}
}