Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Emotion.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

59 lines
1.4 KiB
C#

namespace Wizard;
public class Emotion
{
public readonly int emotion_id;
public readonly ClassCharaPrm.FaceType face_id;
public readonly ClassCharaPrm.MotionType motion_id;
private readonly string voice_id;
private readonly string evolved_voice_id;
private readonly string text;
private readonly string evolved_text;
public Emotion(string[] columns)
{
emotion_id = int.Parse(columns[0]);
face_id = (string.IsNullOrEmpty(columns[1]) ? ClassCharaPrm.FaceType.skin_01 : ((ClassCharaPrm.FaceType)int.Parse(columns[1])));
motion_id = (string.IsNullOrEmpty(columns[2]) ? ClassCharaPrm.MotionType.idle : ((ClassCharaPrm.MotionType)int.Parse(columns[2])));
string[] array = columns[3].Split(':');
voice_id = array[0];
evolved_voice_id = ((array.Length > 1) ? array[1] : array[0]);
string[] array2 = columns[4].Split(':');
text = ConvEmoteMasterText(array2[0]);
evolved_text = ((array2.Length > 1) ? ConvEmoteMasterText(array2[1]) : ConvEmoteMasterText(array2[0]));
}
private string ConvEmoteMasterText(string id)
{
if (string.IsNullOrEmpty(id))
{
return "";
}
return Data.Master.GetEmoteWordText(id);
}
public string GetVoiceId(bool isEvolved = false)
{
if (!isEvolved)
{
return voice_id;
}
return evolved_voice_id;
}
public string GetText(bool isEvolved = false)
{
if (!isEvolved)
{
return text;
}
return evolved_text;
}
}