Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckSelectUIDialogTitle.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

195 lines
6.5 KiB
C#

using System.Collections;
using UnityEngine;
namespace Wizard;
public class DeckSelectUIDialogTitle : MonoBehaviour
{
private const string PATH_DECK_SELECT_UI_DIALOG_TITLE_PREFAB = "UI/DeckList/DeckSelectUI/DeckSelectUIDialogTitle";
private const string FORMAT_ICON_ROTATION = "icon_timesliprotation_s";
private const string FORMAT_ICON_UNLIMITED = "icon_unlimited_s";
private const string FORMAT_ICON_PRE_ROTATION = "icon_prerotation_s";
private const string FORMAT_ICON_CROSSOVER = "icon_crossover_s";
private const string FORMAT_ICON_MYROTATION = "icon_myrotation_s";
private const string FORMAT_ICON_AVATAR = "icon_heroesbattle_s";
private static readonly Color32 FORMAT_COLOR_ROTATION = new Color32(43, 39, 144, byte.MaxValue);
private static readonly Color32 FORMAT_COLOR_UNLIMITED = new Color32(125, 60, 37, byte.MaxValue);
private static readonly Color32 FORMAT_COLOR_PRE_ROTATION = new Color32(23, 111, 40, byte.MaxValue);
private static readonly Color32 FORMAT_COLOR_CROSSOVER = new Color32(156, 55, 140, byte.MaxValue);
private static readonly Color32 FORMAT_COLOR_MYROTATION = new Color32(184, 25, 70, byte.MaxValue);
private static readonly Color32 FORMAT_COLOR_AVATAR = new Color32(147, 140, 19, byte.MaxValue);
[SerializeField]
private GameObject _titleUIRoot;
[SerializeField]
private UILabel _deckListTitleLabel;
[SerializeField]
private UITable _formatTable;
[SerializeField]
private UILabel _formatLabel;
[SerializeField]
private UISprite _formatIcon;
[SerializeField]
private UISprite _formatDecorationSprite;
[SerializeField]
private int _tableBorderLine;
private Format _format;
private Vector3 _tableFirstPosition;
private bool _isFirstUpdateTablePosition = true;
private int? _longTextPositionOverride;
private bool _isExistFormatChangeUI;
public static DeckSelectUIDialogTitle Create(DialogBase dialog, string titleText, Format defaultFormat, bool isExistFormatChangeUI, int? longTextPositionOverride)
{
DeckSelectUIDialogTitle component = (Object.Instantiate(Resources.Load("UI/DeckList/DeckSelectUI/DeckSelectUIDialogTitle")) as GameObject).GetComponent<DeckSelectUIDialogTitle>();
component.Initialize(dialog, titleText, defaultFormat, isExistFormatChangeUI, longTextPositionOverride);
return component;
}
private void Initialize(DialogBase dialog, string titleText, Format defaultFormat, bool isExistFormatChangeUI, int? longTextPositionOverride)
{
_longTextPositionOverride = longTextPositionOverride;
_isExistFormatChangeUI = isExistFormatChangeUI;
_deckListTitleLabel.InitializeFont();
_formatLabel.InitializeFont();
_deckListTitleLabel.text = titleText;
dialog.AttachObjToTitleLabel(_titleUIRoot, Vector3.zero);
dialog.SetTitleLabelActive(active: false);
UpdateFormatObj(defaultFormat);
}
public void UpdateFormatObj(Format format)
{
_format = format;
switch (format)
{
case Format.Rotation:
SetActiveFormatObjs(isActive: true);
_formatIcon.spriteName = "icon_timesliprotation_s";
_formatLabel.text = Data.SystemText.Get("Common_0154");
_formatDecorationSprite.color = FORMAT_COLOR_ROTATION;
break;
case Format.PreRotation:
SetActiveFormatObjs(isActive: true);
_formatIcon.spriteName = "icon_prerotation_s";
_formatLabel.text = Data.SystemText.Get("Common_0163");
_formatDecorationSprite.color = FORMAT_COLOR_PRE_ROTATION;
break;
case Format.Unlimited:
SetActiveFormatObjs(isActive: true);
_formatIcon.spriteName = "icon_unlimited_s";
_formatLabel.text = Data.SystemText.Get("Common_0155");
_formatDecorationSprite.color = FORMAT_COLOR_UNLIMITED;
break;
case Format.Crossover:
SetActiveFormatObjs(isActive: true);
_formatIcon.spriteName = "icon_crossover_s";
_formatLabel.text = Data.SystemText.Get("Common_0166");
_formatDecorationSprite.color = FORMAT_COLOR_CROSSOVER;
break;
case Format.MyRotation:
SetActiveFormatObjs(isActive: true);
_formatIcon.spriteName = "icon_myrotation_s";
_formatLabel.text = Data.SystemText.Get("Common_0178");
_formatDecorationSprite.color = FORMAT_COLOR_MYROTATION;
break;
case Format.Avatar:
SetActiveFormatObjs(isActive: true);
_formatIcon.spriteName = "icon_heroesbattle_s";
_formatLabel.text = Data.SystemText.Get("HeroesBattle_0001");
_formatDecorationSprite.color = FORMAT_COLOR_AVATAR;
break;
default:
SetActiveFormatObjs(isActive: false);
break;
}
_formatTable.Reposition();
if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.QuestSelectionPage))
{
_deckListTitleLabel.color = LabelDefine.TEXT_COLOR_NORMAL;
_formatLabel.color = LabelDefine.TEXT_COLOR_NORMAL;
if (format == Format.Unlimited || format == Format.Rotation)
{
AllLabelColorChanger.ChangeAllLabel(_formatTable.gameObject, AllLabelColorChanger.COLOR_TABLE_DECK_SELECTION_ROTATION_UNLIMITED);
}
else
{
AllLabelColorChanger.ChangeAllLabel(_formatTable.gameObject);
}
}
UpdateTablePosition();
}
private IEnumerator UpdateTableCoroutine()
{
yield return null;
UpdateTablePosition();
}
[ContextMenu("UpdateTablePosition")]
public void UpdateTablePosition()
{
Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(_formatTable.transform);
if (bounds.size.x < 1f)
{
UIManager.GetInstance().StartCoroutine(UpdateTableCoroutine());
return;
}
if (_isFirstUpdateTablePosition)
{
_isFirstUpdateTablePosition = false;
_tableFirstPosition = _formatTable.transform.localPosition;
}
_formatTable.transform.localPosition = _tableFirstPosition;
if (!_isExistFormatChangeUI)
{
return;
}
if ((int)bounds.size.x <= _tableBorderLine)
{
if (_longTextPositionOverride.HasValue && _format == Format.Rotation)
{
_formatTable.transform.localPosition = new Vector3(_longTextPositionOverride.Value, _tableFirstPosition.y, _tableFirstPosition.z);
}
}
else if (_longTextPositionOverride.HasValue)
{
_formatTable.transform.localPosition = new Vector3(_longTextPositionOverride.Value, _tableFirstPosition.y, _tableFirstPosition.z);
}
else
{
_formatTable.transform.localPosition = _tableFirstPosition + new Vector3(bounds.size.x - (float)_tableBorderLine, 0f, 0f);
}
}
private void SetActiveFormatObjs(bool isActive)
{
_formatIcon.gameObject.SetActive(isActive);
_formatLabel.gameObject.SetActive(isActive);
_formatDecorationSprite.gameObject.SetActive(isActive);
}
}