Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIChangeInplayImmediateDamageModifier : AIWhenChangeInplayTagArgument
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{
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private static readonly AIScriptTokenArgType[] _legalOptionTypes = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.ADD,
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AIScriptTokenArgType.SET
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};
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private AIScriptTokenArgType _modifyOption;
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private AIPolishConvertedExpression _modifyValue;
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private const int MODIFY_OPTION_ARG_OFFSET = 2;
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private const int MODIFY_VALUE_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_OFFSET => -1;
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protected override int NON_FILTER_FIRST_OFFSET => 2;
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public AIChangeInplayImmediateDamageModifier(string text)
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: base(text, isImmediate: true)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_modifyOption = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], _legalOptionTypes);
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_modifyValue = _exprList[_exprList.Count - 1];
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}
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protected override void InitSelectType()
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{
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base.SelectType = AIScriptTokenArgType.NONE;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISkillProcessInformation processInfo, AISituationInfo situation = null)
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{
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ChangeInplayTagStartProcess(null, field, tagOwner, playPtn, situation);
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}
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public override void Stop(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISkillProcessInformation processInfo, AISituationInfo situation)
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{
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ChangeInplayTagStopProcess(null, field, tagOwner, playPtn, situation);
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}
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protected override void ChangeInplayTagStartProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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AIDamageModifierInfo info = new AIDamageModifierInfo(tagOwner, base.Filters, _modifyOption, _modifyValue, base.TextHash);
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field.DamageModifierCollection.AddDamageModifierInfo(info);
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}
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protected override void ChangeInplayTagStopProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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field.DamageModifierCollection.DepriveDamageModifierInfo(tagOwner, base.TextHash);
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}
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public override void ExecuteWhenRemove(AIVirtualCard tagOwner, AIVirtualField field, AIPlayTag removingTag)
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{
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field.DamageModifierCollection.DepriveDamageModifierInfo(tagOwner, base.TextHash);
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}
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}
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