Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIChangeInplayCannotPlay.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

54 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIChangeInplayCannotPlay : AIWhenChangeInplayTagArgument
{
private List<AIScriptTokenBase> _cannotPlayCardFilterList;
public AIChangeInplayCannotPlay(string text, bool isImmediate)
: base(text, isImmediate)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
if (!AIPlayTagInitializingUtility.IsInitOfFilterSet(_exprList[0]))
{
AIConsoleUtility.LogError("AIChangeInplayCannotPlay.InitExpressions() Error!! Filters.First is not side arg!!!!!");
return;
}
int num = -1;
for (int i = 1; i < _exprList.Count; i++)
{
if (AIPlayTagInitializingUtility.IsInitOfFilterSet(_exprList[i]))
{
num = i;
break;
}
}
if (num <= 0)
{
_cannotPlayCardFilterList = GetFilters(_exprList.GetRange(0, _exprList.Count - NON_FILTER_FIRST_OFFSET));
base.Filters = new List<AIScriptTokenBase>();
}
else
{
base.Filters = GetFilters(_exprList.GetRange(0, num));
_cannotPlayCardFilterList = GetFilters(_exprList.GetRange(num, _exprList.Count - NON_FILTER_FIRST_OFFSET - num));
}
}
protected override void ChangeInplayTagStartProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
AICannotPlayInformation info = new AICannotPlayInformation(tagOwner, _cannotPlayCardFilterList);
field.AddCannotPlayInformation(info);
}
protected override void ChangeInplayTagStopProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
field.RemoveCannotPlayInformation(tagOwner, _cannotPlayCardFilterList);
}
}