Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
23 lines
623 B
C#
23 lines
623 B
C#
using UnityEngine;
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namespace Wizard;
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public class DialogItemPurchase : MonoBehaviour
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{
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[SerializeField]
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private ItemPurchase itemPurchaseOriginal;
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public void CreateItemPurcahseDialog()
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{
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ItemPurchase itemPurchase = Object.Instantiate(itemPurchaseOriginal);
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itemPurchase.Init(delegate
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.XL);
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dialogBase.SetObj(itemPurchase.gameObject);
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dialogBase.SetTitleLabel(Data.SystemText.Get("Shop_0128"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
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});
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}
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}
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