Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
21 lines
593 B
C#
21 lines
593 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
|
|
|
|
public class BuildDeckSeriesPurchaseInfo
|
|
{
|
|
private List<BuildDeckProductInfo> _productList = new List<BuildDeckProductInfo>();
|
|
|
|
private List<PurchaseRewardInfo> _seriesRewardList = new List<PurchaseRewardInfo>();
|
|
|
|
public int _seriesId { get; set; }
|
|
|
|
public string _introduction { get; set; }
|
|
|
|
public bool _isNew { get; set; }
|
|
|
|
public List<BuildDeckProductInfo> productList => _productList;
|
|
|
|
public List<PurchaseRewardInfo> SeriesRewardList => _seriesRewardList;
|
|
}
|