Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Scripts.Network.Data.TableData.Arena.TwoPick/EntryInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

27 lines
469 B
C#

using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class EntryInfo
{
public int rewardScheduleId;
public int maxBattleCount;
public bool isRetire;
public EntryInfo()
{
}
public EntryInfo(JsonData data)
{
if (data != null)
{
rewardScheduleId = data["reward_schedule_id"].ToInt();
maxBattleCount = data["max_battle_count"].ToInt();
isRetire = data["is_retire"].ToInt() == 1;
}
}
}