The stub generator emits net-new types as base-LESS partials, so generated Vfx/View types weren't actually VfxBase/etc. -> hundreds of CS1503/CS0029 'cannot convert to VfxBase' at every polymorphic call site. m1_baseclauses.py recovers each generated type's decomp base CLASS (interfaces dropped to avoid CS0535) into _BaseClauses.g.cs, cross-namespace bases fully qualified. Generated the intermediate Vfx/processing base types (SpreadOutVfx/OpenCardVfx/ProcessingBase/DamageVfxBase/ForecastIconVfxBase/...). DefaultOpeningVfx regenerated WITH override (its base OpeningVfx is copied+abstract). Clearing the polymorphism cascade + the masking base-type CS0246s unmasked the true member-level frontier: 2202 (CS1501/CS1061/CS1503), 0 structural errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
124 lines
3.0 KiB
C#
124 lines
3.0 KiB
C#
using UnityEngine;
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namespace Wizard.Battle.Player.ClassCharacter;
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internal class PlayerSpineClassCharacter : SpineClassCharacter
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{
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protected readonly Vector3 WIDGET_POSITION = new Vector3(0f, -460f, 30f);
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protected readonly int WIDGET_OFFSET_BOTTOM = 71;
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protected readonly int WIDGET_OFFSET_TOP = 171;
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protected readonly Vector3 PP_PANEL_POSITION = new Vector3(0f, -34.22f, -29.25f);
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protected override Vector3 MessagePosition => UIManager.GetInstance().getCamera().ScreenToWorldPoint(new Vector3((float)Screen.width * ScreenWidthFraction, (float)Screen.height * ScreenHeightFraction, 0f));
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protected override string GetTagName()
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{
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return "Player";
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}
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protected override void SetUpAnchor(GameObject o)
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{
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o.transform.localPosition = WIDGET_POSITION;
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UIWidget uIWidget = o.AddComponent<UIWidget>();
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uIWidget.bottomAnchor.relative = 0f;
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uIWidget.bottomAnchor.absolute = WIDGET_OFFSET_BOTTOM;
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Transform transform = BattleManagerBase.GetIns().Battle3DContainer.transform;
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uIWidget.bottomAnchor.target = transform;
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uIWidget.topAnchor.target = transform;
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uIWidget.topAnchor.relative = 0f;
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uIWidget.topAnchor.absolute = WIDGET_OFFSET_TOP;
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}
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protected override void AttachOtherUI(GameObject o)
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{
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BattleManagerBase.GetIns().BattlePlayer.BattleView.EpPanel.transform.parent = o.transform;
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}
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public override void PlayMotion(ClassCharaPrm.MotionType motionType)
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{
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base.PlayMotion(motionType);
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if (_isNoEvolveShift && motionType == ClassCharaPrm.MotionType.extra)
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{
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BattleCoroutine.GetInstance().StartCoroutine(WaitReturnOnAnimation());
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}
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}
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public override Vector3 GetSpinePosition()
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{
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return new Vector3(0f, -0.02f, -0.17f);
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}
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protected override string GetTextureName()
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{
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return "mt_Encampment_Chara_1";
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}
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public override Vector3 GetMaskImagePosition()
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{
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return new Vector3(0f, 0.12f, 0f);
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}
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protected override Vector3 GetShieldPosition()
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{
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return new Vector3(2f, 1.7f, 0f);
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}
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protected override Vector3 GetLifeIconPosition()
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{
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return new Vector3(0f, 0f, 0.1f);
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}
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public override Quaternion GetMaskImageRotation()
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{
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return Quaternion.identity;
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}
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public override Vector3 ConvertSpineScale(Vector3 originalScale)
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{
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return originalScale * 1.003125f;
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}
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public override int GetSpineSortingOrder(bool isBack = false)
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{
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return -2;
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}
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public override int GetMaskSortingOrder(bool isBack = false)
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{
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return -2;
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}
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protected override int GetEmoteLabelDepth()
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{
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return 42;
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}
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protected override int GetCharaId()
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{
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return GameMgr.GetIns().GetDataMgr().GetPlayerCharaId();
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}
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public override int GetSkinId()
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{
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return GameMgr.GetIns().GetDataMgr().GetPlayerSkinId();
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}
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public override int GetStencil()
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{
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return 3;
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}
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protected override Vector3 GetPosition()
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{
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return Global.CLASS_BATTLE_POSITION_PLAYER;
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}
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protected override Quaternion ConvertBackPanelRotation(Quaternion originalRotation)
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{
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return originalRotation;
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}
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}
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