Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
27 lines
552 B
C#
27 lines
552 B
C#
public class InitializeRoomBattle : HeaderData
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{
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public class Result
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{
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public int _classId;
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public EventBattleResult _result;
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public Result(int classId, EventBattleResult result)
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{
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_classId = classId;
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_result = result;
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}
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}
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public class LotteryDataInRoom
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{
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public bool IsShowTweetDialog { get; set; }
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public string BannerNameOnTweetDialog { get; set; } = string.Empty;
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}
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public LotteryDataInRoom LotteyDataInRoom { get; set; } = new LotteryDataInRoom();
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public bool IsUsedDeck { get; set; }
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}
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