Files
SVSimServer/SVSim.BattleEngine/Engine/TopBar.cs

113 lines
2.9 KiB
C#

using System;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.RoomMatch;
public class TopBar : MonoBehaviour
{
[SerializeField]
public GameObject TitleObject;
[SerializeField]
public GameObject NameWindowObject;
[SerializeField]
public UIButton BuyCrystalButton;
[SerializeField]
public UILabel NameLabel;
[SerializeField]
public UIButton BackButton;
[SerializeField]
private UILabelGradientOverwriter _backLabelGradientOverwriter;
[SerializeField]
private UILabel BackButtonTitleLabel;
[SerializeField]
private UISprite _backButtonTitleLabelBG;
private Vector3 _firstPositionBack;
private Vector3 _firstPositionTitle;
private Vector3 _firstPositionName;
private bool _isWideMode;
public void SetBackButtonEnable(bool enable)
{
// Pre-Phase-5b: also flipped GameMgr's InputMgr back-key flag. Headless has no
// InputMgr; the button toggle below is the only observable effect.
BackButton.enabled = enable;
UIManager.SetObjectToGrey(BackButton.gameObject, !enable);
}
private void Awake()
{
TitleObject.SetActive(value: true);
NameWindowObject.SetActive(value: false);
_firstPositionBack = BackButton.transform.localPosition;
_firstPositionTitle = TitleObject.transform.localPosition;
_firstPositionName = NameWindowObject.transform.localPosition;
}
public void SetTitleLabel(string text, bool isWideMode)
{
_isWideMode = isWideMode;
SetTitleLabel(text);
}
public void SetTitleLabel(string text)
{
if (string.IsNullOrEmpty(text))
{
return;
}
int length = text.Length;
int num = 16;
int num2 = 15;
if (CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Jpn.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Cht.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Chs.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Kor.ToString())
{
num = 9;
num2 = 30;
}
int num3 = 294;
int num4 = (_isWideMode ? 543 : 504);
if (length > num)
{
int num5 = length - num;
num3 += num5 * num2;
if (num3 > num4)
{
num3 = num4;
}
}
BackButtonTitleLabel.width = num3 + -30;
_backButtonTitleLabelBG.width = num3;
BackButtonTitleLabel.text = text;
}
public void SetTitleLabelWidth(int width)
{
BackButtonTitleLabel.width = width + -30;
_backButtonTitleLabelBG.width = width;
}
public void OverwriteBackLabelColors(eColorCodeId gradientTopColorId, eColorCodeId gradientBottomColorId)
{
OverwriteBackLabelGradient(gradientTopColorId, gradientBottomColorId);
}
private void OverwriteBackLabelGradient(eColorCodeId topColorId, eColorCodeId bottomColorId)
{
_backLabelGradientOverwriter.enabled = true;
_backLabelGradientOverwriter.GradientTopColorId = topColorId;
_backLabelGradientOverwriter.GradientBottomColorId = bottomColorId;
}
}