85 lines
1.7 KiB
C#
85 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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public class MyPageItem : MonoBehaviour
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{
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[SerializeField]
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private MyPageCardPanelAnimation _cardMove;
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[SerializeField]
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private MyPageCardPanel[] _cardPanelList;
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private MyPageMenu _parent;
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private bool cardAnimationInitialized;
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protected MyPageCardPanelAnimation CardAnimation => _cardMove;
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protected MyPageMenu Parent => _parent;
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public bool IsEnableFooterCurrentMenu { get; set; }
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public virtual void Initialize(MyPageMenu parent)
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{
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_parent = parent;
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SaveCardPanelDefaultPosition();
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if (cardAnimationInitialized)
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{
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return;
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}
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cardAnimationInitialized = true;
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if (_cardMove != null)
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{
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GameObject[] array = new GameObject[_cardPanelList.Length];
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for (int i = 0; i < _cardPanelList.Length; i++)
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{
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array[i] = _cardPanelList[i].gameObject;
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}
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_cardMove.SetCardPanelList(array);
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}
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}
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public virtual void Show(bool skipCardAnimation = false)
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{
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base.gameObject.SetActive(value: true);
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IsEnableFooterCurrentMenu = false;
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}
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public virtual void Hide()
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{
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base.gameObject.SetActive(value: false);
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}
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protected void SaveCardPanelDefaultPosition()
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{
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int num = _cardPanelList.Length;
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if (num > 0)
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{
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Vector3[] array = new Vector3[num];
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for (int i = 0; i < num; i++)
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{
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array[i] = _cardPanelList[i].SavePosition();
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}
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CardAnimation.UpdateCardPanelDefaultPosition(array);
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}
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}
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public virtual void OnMyPageInfoReceive()
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{
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if (_cardPanelList == null)
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{
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return;
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}
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for (int i = 0; i < _cardPanelList.Length; i++)
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{
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if (_cardPanelList[i] != null)
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{
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_cardPanelList[i].CheckMaintenanceType();
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}
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}
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}
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}
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