Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
485 lines
10 KiB
C#
485 lines
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace Cute;
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public class Utility
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{
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private enum CSVParserState
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{
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BEGIN_FIELD,
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PLAIN,
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QUOTE,
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END_FIELD
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}
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public class EzCrypt
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{
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private int numScale;
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private int[] table;
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private int key;
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public EzCrypt(int key)
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{
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numScale = ".SWK2hm4sVd8fOxZr0tqBncwX6P5k3HTCL_IzGYeMlyQFEbNvDjio9J7paRUAg1u-".Length;
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this.key = key;
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table = new int[128];
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for (int i = 0; i < 128; i++)
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{
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table[i] = ".SWK2hm4sVd8fOxZr0tqBncwX6P5k3HTCL_IzGYeMlyQFEbNvDjio9J7paRUAg1u-".IndexOf((char)i);
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}
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}
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}
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public class LeanSemaphore
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{
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private int max;
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public int value { get; private set; }
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public LeanSemaphore(int maxAcquire)
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{
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max = maxAcquire;
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Reset();
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}
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public bool TryWait()
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{
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if (value > 0)
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{
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value--;
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return true;
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}
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return false;
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}
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public void Post()
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{
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value++;
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}
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public void Reset()
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{
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value = max;
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}
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public void Reset(int maxAcquire)
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{
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max = maxAcquire;
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Reset();
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}
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}
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private static readonly string LangTypeKorString = Global.LANG_TYPE.Kor.ToString();
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public static ArrayList ConvertCSV(string csvText, bool removeTitle = true)
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{
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if (CustomPreference.GetTextLanguage() == LangTypeKorString)
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{
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HangulManager.ConvertRule(csvText);
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}
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int length = csvText.Length;
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int i;
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for (i = 0; Convert.ToInt32(csvText[i]) == 65279 && i < length; i++)
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{
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}
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ArrayList arrayList = new ArrayList();
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ArrayList arrayList2 = new ArrayList();
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int num = i;
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int num2 = i;
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bool flag = removeTitle;
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bool flag2 = false;
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CSVParserState cSVParserState = CSVParserState.BEGIN_FIELD;
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for (int j = i; j < length; j++)
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{
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switch (csvText[j])
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{
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case ',':
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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arrayList2.Add("");
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break;
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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{
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string text = csvText.Substring(num, num2 + 1 - num);
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arrayList2.Add(flag2 ? text.Replace("\"\"", "\"") : text);
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flag2 = false;
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cSVParserState = CSVParserState.BEGIN_FIELD;
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break;
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}
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case CSVParserState.QUOTE:
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num2 = j;
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break;
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}
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break;
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case '\t':
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case ' ':
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switch (cSVParserState)
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{
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case CSVParserState.QUOTE:
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num2 = j;
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break;
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}
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break;
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case '\r':
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if (j < length - 1 && csvText[j + 1] == '\n')
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{
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j++;
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}
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goto case '\n';
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case '\n':
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switch (cSVParserState)
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{
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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{
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string text2 = csvText.Substring(num, num2 + 1 - num);
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arrayList2.Add(flag2 ? text2.Replace("\"\"", "\"") : text2);
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flag2 = false;
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if (!flag)
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{
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arrayList2.TrimToSize();
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arrayList.Add(arrayList2);
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}
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else
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{
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flag = false;
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}
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arrayList2 = new ArrayList(arrayList2.Count);
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cSVParserState = CSVParserState.BEGIN_FIELD;
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break;
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}
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case CSVParserState.BEGIN_FIELD:
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if (arrayList2.Count > 0)
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{
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arrayList2.Add("");
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if (!flag)
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{
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arrayList2.TrimToSize();
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arrayList.Add(arrayList2);
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}
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else
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{
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flag = false;
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}
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arrayList2 = new ArrayList(arrayList2.Count);
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}
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break;
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case CSVParserState.QUOTE:
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num2 = j;
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break;
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}
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break;
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case '"':
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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num = j + 1;
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num2 = j;
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cSVParserState = CSVParserState.QUOTE;
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break;
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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throw new ApplicationException("不正なCSV");
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case CSVParserState.QUOTE:
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if (j < length - 1)
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{
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if (csvText[j + 1] == '"')
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{
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j++;
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flag2 = true;
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num2 = j;
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}
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else
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{
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cSVParserState = CSVParserState.END_FIELD;
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}
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}
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else
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{
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cSVParserState = CSVParserState.END_FIELD;
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}
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break;
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}
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break;
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default:
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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num = j;
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num2 = j;
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cSVParserState = CSVParserState.PLAIN;
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break;
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case CSVParserState.END_FIELD:
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throw new ApplicationException("Could not parse CSV: extra character found outside quotation.");
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case CSVParserState.PLAIN:
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case CSVParserState.QUOTE:
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num2 = j;
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break;
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}
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break;
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}
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}
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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if (arrayList2.Count > 0 && !flag)
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{
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arrayList2.Add("");
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arrayList2.TrimToSize();
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arrayList.Add(arrayList2);
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}
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break;
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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if (!flag)
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{
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arrayList2.Add(csvText.Substring(num, num2 + 1 - num));
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arrayList2.TrimToSize();
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arrayList.Add(arrayList2);
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}
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break;
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case CSVParserState.QUOTE:
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throw new ApplicationException("不正なCSV");
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}
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return arrayList;
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}
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public static List<string[]> ConvertCSV_Array(string csvText, bool removeTitle = true)
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{
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if (CustomPreference.GetTextLanguage() == LangTypeKorString)
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{
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HangulManager.ConvertRule(csvText);
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}
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int length = csvText.Length;
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int i;
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for (i = 0; Convert.ToInt32(csvText[i]) == 65279 && i < length; i++)
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{
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}
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int num = 1;
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for (int j = i; j < length; j++)
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{
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switch (csvText[j])
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{
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case ',':
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num++;
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continue;
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default:
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continue;
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case '\n':
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break;
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}
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break;
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}
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List<string[]> list = new List<string[]>();
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string[] array = new string[num];
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int num2 = 0;
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int num3 = i;
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int num4 = i;
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bool flag = removeTitle;
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bool flag2 = false;
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CSVParserState cSVParserState = CSVParserState.BEGIN_FIELD;
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for (int k = i; k < length; k++)
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{
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switch (csvText[k])
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{
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case ',':
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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array[num2++] = "";
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break;
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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{
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string text = csvText.Substring(num3, num4 + 1 - num3);
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array[num2++] = (flag2 ? text.Replace("\"\"", "\"") : text);
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flag2 = false;
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cSVParserState = CSVParserState.BEGIN_FIELD;
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break;
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}
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case CSVParserState.QUOTE:
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num4 = k;
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break;
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}
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break;
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case '\t':
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case ' ':
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switch (cSVParserState)
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{
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case CSVParserState.QUOTE:
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num4 = k;
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break;
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}
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break;
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case '\r':
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if (k < length - 1 && csvText[k + 1] == '\n')
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{
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k++;
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}
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goto case '\n';
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case '\n':
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switch (cSVParserState)
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{
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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{
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string text2 = csvText.Substring(num3, num4 + 1 - num3);
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array[num2++] = (flag2 ? text2.Replace("\"\"", "\"") : text2);
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flag2 = false;
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if (!flag)
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{
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list.Add(array);
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}
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else
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{
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flag = false;
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}
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array = new string[num];
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num2 = 0;
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cSVParserState = CSVParserState.BEGIN_FIELD;
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break;
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}
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case CSVParserState.BEGIN_FIELD:
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if (num2 > 0)
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{
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array[num2++] = "";
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if (!flag)
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{
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list.Add(array);
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}
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else
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{
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flag = false;
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}
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array = new string[num];
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num2 = 0;
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}
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break;
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case CSVParserState.QUOTE:
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num4 = k;
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break;
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}
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break;
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case '"':
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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num3 = k + 1;
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num4 = k;
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cSVParserState = CSVParserState.QUOTE;
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break;
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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throw new ApplicationException("不正なCSV");
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case CSVParserState.QUOTE:
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if (k < length - 1)
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{
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if (csvText[k + 1] == '"')
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{
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k++;
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flag2 = true;
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num4 = k;
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}
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else
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{
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cSVParserState = CSVParserState.END_FIELD;
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}
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}
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else
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{
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cSVParserState = CSVParserState.END_FIELD;
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}
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break;
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}
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break;
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default:
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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num3 = k;
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num4 = k;
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cSVParserState = CSVParserState.PLAIN;
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break;
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case CSVParserState.END_FIELD:
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throw new ApplicationException("Could not parse CSV: extra character found outside quotation.");
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case CSVParserState.PLAIN:
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case CSVParserState.QUOTE:
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num4 = k;
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break;
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}
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break;
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}
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}
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switch (cSVParserState)
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{
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case CSVParserState.BEGIN_FIELD:
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if (num2 > 0 && !flag)
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{
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array[num2] = "";
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list.Add(array);
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}
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break;
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case CSVParserState.PLAIN:
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case CSVParserState.END_FIELD:
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if (!flag)
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{
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array[num2] = csvText.Substring(num3, num4 + 1 - num3);
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list.Add(array);
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}
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break;
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case CSVParserState.QUOTE:
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throw new ApplicationException("不正なCSV");
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}
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return list;
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}
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public static StringBuilder CreateHash(byte[] data)
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{
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MD5CryptoServiceProvider mD5CryptoServiceProvider = new MD5CryptoServiceProvider();
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byte[] array = mD5CryptoServiceProvider.ComputeHash(data);
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mD5CryptoServiceProvider.Clear();
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StringBuilder stringBuilder = new StringBuilder();
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byte[] array2 = array;
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foreach (byte b in array2)
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{
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stringBuilder.Append(b.ToString("x2"));
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}
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return stringBuilder;
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}
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public static StringBuilder CreateHash(string data)
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{
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return CreateHash(Encoding.UTF8.GetBytes(data));
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}
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public static string GetRuntimePlatform()
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{
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string result = "Windows";
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if (Application.platform == RuntimePlatform.Android)
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{
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result = "Android";
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}
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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{
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result = "iOS";
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}
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else if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
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{
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result = "Mac";
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}
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return result;
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}
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}
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