Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/SetupConditionInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

148 lines
7.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using LitJson;
using Wizard.AutoTest;
using Wizard.Story;
namespace Wizard.Battle.Recovery;
public class SetupConditionInfo : BattleConditionInfo
{
public bool DidPlayerGoFirst { get; private set; }
public int RandomSeed { get; private set; }
public int BackGroundId { get; private set; }
public string BgmId { get; private set; }
public bool HasMulliganInfo { get; private set; }
public IEnumerable<int> PlayerMulliganReplaceCards { get; private set; }
public IEnumerable<int> PlayerMulliganCompleteCards { get; private set; }
public IEnumerable<int> EnemyMulliganReplaceCards { get; private set; }
public IEnumerable<int> EnemyMulliganCompleteCards { get; private set; }
public int PracticeDifficultyDegreeId { get; private set; }
public bool IsPrebuildDeck { get; private set; }
public bool IsTrialDeck { get; private set; }
public bool IsDefaultDeck { get; private set; }
public int QuestStageId { get; private set; }
public int QuestEnemyAiId { get; private set; }
public int QuestEnemyEmblemId { get; private set; }
public int QuestEnemyDegreeId { get; private set; }
public int RecoveryPoint { get; private set; }
public List<BossRushSpecialSkill> QuestPlayerSkillList { get; private set; }
public BossRushSpecialSkill QuestEnemySkill { get; private set; }
public int QuestMaxBattleCount { get; private set; }
public int QuestCurrentWinCount { get; private set; }
public int QuestEnemyEmotionOverride { get; private set; }
public int QuestPlayerEmotionOverride { get; private set; }
public bool QuestIsExtra { get; private set; }
public bool QuestIsMockBattle { get; private set; }
public int QuestExtraDeckScheduleId { get; private set; }
public BattleManagerBase.MissionNecessaryInformation MissionNecessaryInformation { get; private set; } = new BattleManagerBase.MissionNecessaryInformation(new Dictionary<string, string>());
public StoryRecoveryData StoryRecoveryData { get; }
public bool ScenarioDeckIsPreBuild { get; private set; }
public bool ScenarioDeckIsTrial { get; private set; }
public SetupConditionInfo(JsonData jsonData, DataMgr.BattleType battleType)
: base(jsonData, useDefaultInPlayCardValue: true)
{
DidPlayerGoFirst = jsonData.ToBooleanOrDefault("player_start_turn", defaultBoolean: true);
RandomSeed = jsonData.ToIntOrDefault("random_seed", 0);
BackGroundId = jsonData.ToIntOrDefault("background_id", -1);
BgmId = jsonData.ToStringOrDefault("bgm_id", "NONE");
HasMulliganInfo = jsonData.HasKey("player_mulligan_abandon");
PracticeDifficultyDegreeId = jsonData.ToIntOrDefault("practice_difficulty_degree_id", 400001);
IsPrebuildDeck = jsonData.ToBooleanOrDefault("is_prebuild_deck", defaultBoolean: false);
IsTrialDeck = jsonData.ToBooleanOrDefault("is_trial_deck", defaultBoolean: false);
IsDefaultDeck = jsonData.ToBooleanOrDefault("is_default_deck", defaultBoolean: false);
QuestStageId = jsonData.ToIntOrDefault("quest_stage_id", 0);
QuestEnemyAiId = jsonData.ToIntOrDefault("quest_enemy_ai_id", 0);
QuestEnemyEmblemId = jsonData.ToIntOrDefault("quest_enemy_emblem_id", 0);
QuestEnemyDegreeId = jsonData.ToIntOrDefault("quest_enemy_degree_id", 0);
QuestEnemyEmotionOverride = jsonData.ToIntOrDefault("quest_enemy_emotion_override", 0);
QuestPlayerEmotionOverride = jsonData.ToIntOrDefault("quest_player_emotion_override", 0);
QuestIsExtra = jsonData.ToBooleanOrDefault("quest_is_extra", defaultBoolean: false);
QuestIsMockBattle = jsonData.ToBooleanOrDefault("quest_is_mock_battle", defaultBoolean: false);
QuestExtraDeckScheduleId = jsonData.ToIntOrDefault("quest_extra_deck_schedule_id", 0);
if ((battleType == DataMgr.BattleType.Story || DataMgr.IsQuestBattleType(battleType)) && jsonData.HasKey("story_special_battle_player_attach_skill"))
{
GameMgr.GetIns().GetDataMgr().SetSpecialBattleSetting(DidPlayerGoFirst, jsonData.ToStringOrDefault("story_special_battle_player_attach_skill", string.Empty), jsonData.ToStringOrDefault("story_special_battle_enemy_attach_skill", string.Empty), jsonData.ToIntOrDefault("story_special_battle_player_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_player_current_life", 0), jsonData.ToIntOrDefault("story_special_battle_player_start_life", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_life", 0), jsonData.ToStringOrDefault("story_special_battle_id_override_in_battle_log", string.Empty), jsonData.ToStringOrDefault("story_special_battle_id", string.Empty), jsonData.ToStringOrDefault("story_special_battle_banish_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_token_draw_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_special_token_draw_effect_override", string.Empty), jsonData.ToIntOrDefault("story_special_battle_skip_result", 0));
}
if (battleType == DataMgr.BattleType.BossRushQuest)
{
RecoveryPoint = jsonData.ToIntOrDefault("recovery_point", 0);
QuestPlayerSkillList = (from d in jsonData.ToJsonDataCollection("quest_player_skill_list")
select new BossRushSpecialSkill(d)).ToList();
QuestEnemySkill = new BossRushSpecialSkill(jsonData.ToObjectOrNull("quest_enemy_skill"));
QuestMaxBattleCount = jsonData.ToIntOrDefault("quest_max_battle_count", 0);
QuestCurrentWinCount = jsonData.ToIntOrDefault("quest_current_win_count", 0);
}
if (battleType == DataMgr.BattleType.SecretBossQuest)
{
QuestPlayerSkillList = (from d in jsonData.ToJsonDataCollection("quest_player_skill_list")
select new BossRushSpecialSkill(d)).ToList();
QuestEnemySkill = new BossRushSpecialSkill(jsonData.ToObjectOrNull("quest_enemy_skill"));
}
if (jsonData.HasKey("mission_necessary_information"))
{
Dictionary<string, string> dictionary = new Dictionary<string, string>();
foreach (string key in jsonData["mission_necessary_information"].Keys)
{
dictionary.Add(key, jsonData["mission_necessary_information"].ToStringOrDefault(key, string.Empty));
}
MissionNecessaryInformation = new BattleManagerBase.MissionNecessaryInformation(dictionary);
}
switch (battleType)
{
case DataMgr.BattleType.Practice:
GameMgr.GetIns().GetDataMgr().Practice3DfieldId = jsonData.ToIntOrDefault("practice_3d_field_id", 0);
break;
case DataMgr.BattleType.Story:
StoryRecoveryData = new StoryRecoveryData(jsonData);
ScenarioDeckIsPreBuild = jsonData.ToBooleanOrDefault("scenario_deck_is_pre_build", defaultBoolean: false);
ScenarioDeckIsTrial = jsonData.ToBooleanOrDefault("scenario_deck_is_trial", defaultBoolean: false);
break;
}
if (HasMulliganInfo)
{
PlayerMulliganReplaceCards = ParseJsonDataIndexes(jsonData, "player_mulligan_abandon");
PlayerMulliganCompleteCards = ParseJsonDataIndexes(jsonData, "player_mulligan_complete");
EnemyMulliganReplaceCards = ParseJsonDataIndexes(jsonData, "enemy_mulligan_abandon");
EnemyMulliganCompleteCards = ParseJsonDataIndexes(jsonData, "enemy_mulligan_complete");
}
}
private IEnumerable<int> ParseJsonDataIndexes(JsonData jsonData, string keyName)
{
return from j in jsonData.ToJsonDataCollection(keyName)
select int.Parse(j.ToString().Substring(1));
}
}