Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
public class NetworkBattleSetupBurialRitePlay
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{
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public enum CheckResult
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{
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NotBurialRite,
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NotPlay,
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Play
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}
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private NetworkBattleSetupCardEvent _networkBattleSetupCardEvent;
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public NetworkBattleSetupBurialRitePlay(NetworkBattleSetupCardEvent data)
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{
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_networkBattleSetupCardEvent = data;
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}
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public CheckResult JudgeReceiveBurialRiteSkillPlayOrNotPlay(SkillBase skill)
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{
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if (!(skill.ConditionFilterCollection.ConditionCheckerFilterList.Find((ISkillConditionChecker x) => x is SkillConditionBurialRite) is SkillConditionBurialRite skillConditionBurialRite))
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{
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return CheckResult.NotBurialRite;
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}
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if (skill.SkillPrm.ownerCard.IsHaveBurialRiteJudgeBothFlag)
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{
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bool flag = false;
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NetworkBattleData networkBattleData = _networkBattleSetupCardEvent.networkBattleData;
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if (networkBattleData.GetReceiveData() != null)
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{
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foreach (int validateSkillIndex in networkBattleData.GetReceiveData().validateSkillIndexList)
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{
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SkillBase skillBase = NetworkBattleGenericTool.SerchIndexToSkill(skill.SkillPrm.ownerCard.Skills, validateSkillIndex);
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if (skillBase != null && NetworkBattleGenericTool.IsBurialRite(skillBase))
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{
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flag = true;
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break;
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}
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}
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}
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if ((skillConditionBurialRite.judgeFlg && flag) || (!skillConditionBurialRite.judgeFlg && !flag))
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{
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return CheckResult.Play;
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}
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if ((skillConditionBurialRite.judgeFlg && !flag) || (!skillConditionBurialRite.judgeFlg && flag))
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{
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return CheckResult.NotPlay;
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}
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}
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return CheckResult.NotBurialRite;
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}
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}
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