215 lines
7.6 KiB
C#
215 lines
7.6 KiB
C#
using System.Globalization;
|
|
using CsvHelper;
|
|
using CsvHelper.Configuration;
|
|
using DCGEngine.Database.Interfaces;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using SVSim.Database.Models;
|
|
|
|
namespace SVSim.Database.DataSeeders;
|
|
|
|
/// <summary>
|
|
/// Loads base data aside from cards into the DB. Cards excluded due to how many of them there are.
|
|
/// </summary>
|
|
public class BaseDataSeeder : IDataSeeder
|
|
{
|
|
private class ClassEntryMap : ClassMap<ClassEntry>
|
|
{
|
|
public ClassEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("id");
|
|
Map(m => m.Name).Name("name");
|
|
Map(m => m.DefaultLeaderSkin).Ignore();
|
|
}
|
|
}
|
|
private class LeaderSkinEntryMap : ClassMap<LeaderSkinEntry>
|
|
{
|
|
public LeaderSkinEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("class_chara_id");
|
|
Map(m => m.Name).Name("class_chara_name");
|
|
Map(m => m.ClassId).Name("clan");
|
|
Map(m => m.Class).Ignore();
|
|
Map(m => m.Viewers).Ignore();
|
|
Map(m => m.EmoteId).Ignore();
|
|
}
|
|
}
|
|
private class EmblemEntryMap : ClassMap<EmblemEntry>
|
|
{
|
|
public EmblemEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("emblem_id");
|
|
}
|
|
}
|
|
private class SleeveEntryMap : ClassMap<SleeveEntry>
|
|
{
|
|
public SleeveEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("sleeve_id");
|
|
}
|
|
}
|
|
|
|
private class DegreeEntryMap : ClassMap<DegreeEntry>
|
|
{
|
|
public DegreeEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("degree_id");
|
|
}
|
|
}
|
|
|
|
private class BattlefieldEntryMap : ClassMap<BattlefieldEntry>
|
|
{
|
|
public BattlefieldEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("value");
|
|
Map(m => m.IsOpen).Name("is_open");
|
|
}
|
|
}
|
|
|
|
private class MyPageBackgroundEntryMap : ClassMap<MyPageBackgroundEntry>
|
|
{
|
|
public MyPageBackgroundEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("id");
|
|
}
|
|
}
|
|
|
|
private class ClassExpEntryMap : ClassMap<ClassExpEntry>
|
|
{
|
|
public ClassExpEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("level");
|
|
Map(m => m.NecessaryExp).Name("necessary_exp");
|
|
}
|
|
}
|
|
|
|
private class RankInfoEntryMap : ClassMap<RankInfoEntry>
|
|
{
|
|
public RankInfoEntryMap()
|
|
{
|
|
Map(m => m.Id).Name("rank_id");
|
|
Map(m => m.Name).Name("rank_name");
|
|
Map(m => m.NecessaryPoint).Name("necessary_point");
|
|
Map(m => m.AccumulatePoint).Name("accumulate_point");
|
|
Map(m => m.LowerLimitPoint).Name("lower_limit_point");
|
|
Map(m => m.BaseAddBp).Name("base_add_bp");
|
|
Map(m => m.BaseDropBp).Name("base_drop_bp");
|
|
Map(m => m.StreakBonusPt).Name("streak_bonus_pt");
|
|
Map(m => m.WinBonus).Name("win_bonus");
|
|
Map(m => m.LoseBonus).Name("lose_bonus");
|
|
Map(m => m.MaxWinBonus).Name("max_win_bonus");
|
|
Map(m => m.MaxLoseBonus).Name("max_lose_bonus");
|
|
Map(m => m.IsPromotionWar).Name("is_promotion_war");
|
|
Map(m => m.MatchCount).Name("match_count");
|
|
Map(m => m.NecessaryWin).Name("necessary_win");
|
|
Map(m => m.ResetLose).Name("reset_lose");
|
|
Map(m => m.AccumulateMasterPoint).Name("accumulate_master_point");
|
|
}
|
|
}
|
|
|
|
public void Seed(ModelBuilder builder)
|
|
{
|
|
List<ClassEntry> classes = new();
|
|
List<LeaderSkinEntry> leaderSkins = new();
|
|
List<EmblemEntry> emblems = new();
|
|
List<DegreeEntry> degrees = new();
|
|
List<SleeveEntry> sleeves = new();
|
|
List<BattlefieldEntry> battlefields = new();
|
|
List<MyPageBackgroundEntry> myPageBackgrounds = new();
|
|
List<ClassExpEntry> classexp = new();
|
|
List<RankInfoEntry> rankinfos = new();
|
|
|
|
using (StreamReader reader = new("data/classes.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<ClassEntryMap>();
|
|
|
|
IEnumerable<ClassEntry> records = csv.GetRecords<ClassEntry>();
|
|
classes.AddRange(records);
|
|
}
|
|
|
|
using (StreamReader reader = new("data/leaderskins.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<LeaderSkinEntryMap>();
|
|
|
|
IEnumerable<LeaderSkinEntry> records = csv.GetRecords<LeaderSkinEntry>();
|
|
leaderSkins.AddRange(records);
|
|
|
|
leaderSkins.ForEach(skin =>
|
|
{
|
|
if (skin.ClassId == 0)
|
|
{
|
|
skin.ClassId = null;
|
|
}
|
|
});
|
|
}
|
|
|
|
// Load rest of default data
|
|
using (StreamReader reader = new("data/emblems.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<EmblemEntryMap>();
|
|
|
|
IEnumerable<EmblemEntry> records = csv.GetRecords<EmblemEntry>();
|
|
emblems.AddRange(records);
|
|
}
|
|
using (StreamReader reader = new("data/degrees.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<DegreeEntryMap>();
|
|
|
|
IEnumerable<DegreeEntry> records = csv.GetRecords<DegreeEntry>();
|
|
degrees.AddRange(records);
|
|
}
|
|
using (StreamReader reader = new("data/sleeves.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<SleeveEntryMap>();
|
|
|
|
IEnumerable<SleeveEntry> records = csv.GetRecords<SleeveEntry>();
|
|
sleeves.AddRange(records);
|
|
}
|
|
using (StreamReader reader = new("data/battlefields.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<BattlefieldEntryMap>();
|
|
|
|
IEnumerable<BattlefieldEntry> records = csv.GetRecords<BattlefieldEntry>();
|
|
battlefields.AddRange(records);
|
|
}
|
|
using (StreamReader reader = new("data/mypagebackgrounds.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<MyPageBackgroundEntryMap>();
|
|
|
|
IEnumerable<MyPageBackgroundEntry> records = csv.GetRecords<MyPageBackgroundEntry>();
|
|
myPageBackgrounds.AddRange(records);
|
|
}
|
|
using (StreamReader reader = new("data/ranks.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<RankInfoEntryMap>();
|
|
|
|
IEnumerable<RankInfoEntry> records = csv.GetRecords<RankInfoEntry>();
|
|
rankinfos.AddRange(records);
|
|
}
|
|
using (StreamReader reader = new("data/classexp.csv"))
|
|
{
|
|
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
|
|
csv.Context.RegisterClassMap<ClassExpEntryMap>();
|
|
|
|
IEnumerable<ClassExpEntry> records = csv.GetRecords<ClassExpEntry>();
|
|
classexp.AddRange(records);
|
|
}
|
|
|
|
builder.Entity<ClassEntry>().HasData(classes);
|
|
builder.Entity<LeaderSkinEntry>().HasData(leaderSkins);
|
|
builder.Entity<EmblemEntry>().HasData(emblems);
|
|
builder.Entity<SleeveEntry>().HasData(sleeves);
|
|
builder.Entity<DegreeEntry>().HasData(degrees);
|
|
builder.Entity<BattlefieldEntry>().HasData(battlefields);
|
|
builder.Entity<MyPageBackgroundEntry>().HasData(myPageBackgrounds);
|
|
builder.Entity<RankInfoEntry>().HasData(rankinfos);
|
|
builder.Entity<ClassExpEntry>().HasData(classexp);
|
|
}
|
|
} |