Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BossRushClearDeckListTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

43 lines
1.2 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class BossRushClearDeckListTask : BaseTask
{
public List<DeckData> DeckList { get; private set; } = new List<DeckData>();
public Dictionary<int, List<BossRushLobbyAbilityData>> AbilityDictionary { get; private set; } = new Dictionary<int, List<BossRushLobbyAbilityData>>();
public BossRushClearDeckListTask()
{
base.type = ApiType.Type.BossRushClearDeckList;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
for (int i = 0; i < jsonData.Count; i++)
{
JsonData jsonData2 = jsonData[i];
DeckData deckData = new DeckData(Data.ParseApiFormat(jsonData2["deck_format"].ToInt()));
deckData.Initialize(jsonData2);
deckData.SetDeckID(jsonData2["challenge_count_num"].ToInt());
DeckList.Add(deckData);
JsonData jsonData3 = jsonData2["special_ability_list"];
List<BossRushLobbyAbilityData> list = new List<BossRushLobbyAbilityData>();
for (int j = 0; j < jsonData3.Count; j++)
{
list.Add(new BossRushLobbyAbilityData(jsonData3[j]));
}
AbilityDictionary.Add(deckData.GetDeckID(), list);
}
return num;
}
}