Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySelect.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

63 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlaySelect : AIWhenPlayTagArgument
{
private AISelectLogicArgumentBase _selectLogicArg;
protected override bool _isSelectCountImplemented => true;
public override bool IsImmediate => true;
protected override int SELECT_COUNT_OFFSET => 1;
public AIWhenPlaySelect(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
List<string> list = AIPlayTagInitializingUtility.SplitTagText(text);
if (list.Count == 0)
{
AIConsoleUtility.LogError($"{GetType()} のargが不足しています。/n{text}");
base.InitExpressions(text);
}
else
{
base.InitExpressions(list[0]);
_selectLogicArg = AISelectLogicSimulationUtility.CreateSelectLogicArgument(list[1]);
}
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
if (situation != null && situation.IsTargetExists(base.SelectType))
{
return;
}
if (_selectLogicArg == null)
{
AIConsoleUtility.LogError($"{GetType()} error!! _selectLogicArg is null");
return;
}
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
_selectLogicArg.SetSelectTarget(targetsFromField, selectCount, tagOwner, field, base.SelectType, playPtn, situation);
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT
};
}
}