Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
41 lines
959 B
C#
41 lines
959 B
C#
using Wizard.Battle.View;
|
|
|
|
namespace Wizard.Battle.Card.InnerOptions;
|
|
|
|
public class PlayerCardInnerOptions : CardInnerOptionsBase
|
|
{
|
|
public override bool CheckMovable(IBattlePlayerView selfPlayerBattleView, IBattleCardView selfBattleCardView, bool isOnDraw, bool isSkipSelecting, bool isRecording)
|
|
{
|
|
if (selfPlayerBattleView == null)
|
|
{
|
|
return false;
|
|
}
|
|
if (!base.CheckMovable(selfPlayerBattleView, selfBattleCardView, isOnDraw, isSkipSelecting, isRecording))
|
|
{
|
|
return false;
|
|
}
|
|
if (isRecording)
|
|
{
|
|
return true;
|
|
}
|
|
BattlePlayerView battlePlayerView = (BattlePlayerView)selfPlayerBattleView;
|
|
if (battlePlayerView.IsSelecting && !isSkipSelecting)
|
|
{
|
|
return false;
|
|
}
|
|
if (battlePlayerView.IsMoving())
|
|
{
|
|
return false;
|
|
}
|
|
if (isOnDraw)
|
|
{
|
|
return false;
|
|
}
|
|
if (selfPlayerBattleView.PlayQueueView.IsCardInQueue(selfBattleCardView))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|