300 lines
7.7 KiB
C#
300 lines
7.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using LitJson;
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using UnityEngine;
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// TODO(engine-cleanup-pass2): 310 of 317 methods unrun in baseline
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// Type: Wizard.Master
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// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
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namespace Wizard;
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public class Master
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{
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public interface ReadFromCsv
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{
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void ReadCsvColumns(string[] columns);
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}
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private List<BattleInformation> _roomChaosBattleInfo;
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private List<List<BattleInformation>> _chaosBattleInfoList;
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private Dictionary<int, List<int>> _classInfomationOrder;
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private Dictionary<int, List<int>> _roomClassInfomationOrder;
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private Dictionary<int, List<int>> _colosseumClassInfomationOrder;
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private List<Dictionary<int, List<int>>> _classInfomationOrderList;
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public List<ClassCharacterMasterData> ClassCharacterList { get; private set; }
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public Dictionary<int, SleeveCategory> SleeveCategoryIdDic { get; set; }
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public Dictionary<int, LeaderSkinSeries> LeaderSkinSeriesIdDic { get; set; }
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public SleeveMgr SleeveMgr { get; private set; }
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public EmblemMgr EmblemMgr { get; private set; }
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public DegreeMgr DegreeMgr { get; private set; }
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public List<Item> ItemList { get; set; }
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public List<GiftTransition> GiftTransitionList { get; set; }
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public Dictionary<int, List<int>> ClassInfomationOrder
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{
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get
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{
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switch (DataMgr.BattleType.FreeBattle) // Pre-Phase-5b: headless has no BattleType
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{
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case DataMgr.BattleType.RoomTwoPick:
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case DataMgr.BattleType.TwoPickBackdraft:
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return _roomClassInfomationOrder;
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case DataMgr.BattleType.ColosseumTwoPick:
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return _colosseumClassInfomationOrder;
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default:
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return _classInfomationOrder;
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}
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}
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}
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private Dictionary<string, string> _crossOverClassInfomationOrder { get; set; }
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public Dictionary<int, List<int>> AvatarClassInformationOrder { get; set; }
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public List<string> WhenPlayEffectKeywordMaster { get; set; }
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public List<PuzzleQuestData> PuzzleQuestDataList { get; private set; }
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public AIDeckFileNameList AIDeckFileNameList { get; set; }
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public AIEmoteFileNameList AIEmoteFileNameList { get; set; }
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public AIStyleFileNameList AIStyleFileNameList { get; set; }
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public IDictionary<string, string> BattleKeyWordDic { get; private set; }
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public IDictionary<string, string> CardFilterKeywordReplaceDic { get; private set; }
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private IDictionary<string, string> EmoteWordDic { get; set; }
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private IDictionary<string, string> CardNameDic { get; set; }
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private IDictionary<string, string> TribeNameDic { get; set; }
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private IDictionary<string, string> SkillDescDic { get; set; }
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private IDictionary<string, string> FlavourTextDic { get; set; }
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private IDictionary<string, string> ItemTextDic { get; set; }
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public IDictionary<string, string> SleeveTextDic { get; private set; }
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private IDictionary<string, string> SleeveCategoryTextDic { get; set; }
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private IDictionary<string, string> LeaderSkinProductTextDic { get; set; }
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private IDictionary<string, string> LeaderSkinSeriesTextDic { get; set; }
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public IDictionary<string, string> ClassCharaTextDic { get; private set; }
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public IDictionary<string, string> EmblemTextDic { get; private set; }
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public IDictionary<string, string> DegreeTextDic { get; private set; }
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private IDictionary<string, string> DegreeAchievementTextDic { get; set; }
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private Dictionary<string, string> MyPageBGTextDic { get; set; }
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public CardSetNameMgr CardSetNameMgr { get; private set; }
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private IDictionary<string, string> CardVoiceTextDic { get; set; }
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public List<string> CardDetailVoiceIgnoreList { get; private set; }
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private IDictionary<string, string> PracticeTextDic { get; set; }
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private IDictionary<string, string> StorySectionTitleTextDic { get; set; }
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public IDictionary<int, List<int>> RelationCardSortDic { get; private set; }
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public Dictionary<int, List<int>> GleamingGemListMaster { get; set; }
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public Dictionary<string, MyPageCustomBGMasterData> MyPageCustomBGMaster { get; private set; }
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public List<MyPageCustomBGMasterData> MyPageCustomBGMasterList { get; private set; }
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public Dictionary<int, List<int>> RadiantCrystalListMaster { get; set; }
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public Dictionary<int, List<int>> GleamingGemListV2Master { get; set; }
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public Dictionary<int, List<int>> RadiantCrystalListV2Master { get; set; }
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public List<int> GetGleamingGemList(int classId)
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{
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if (GleamingGemListMaster.ContainsKey(classId))
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{
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return GleamingGemListMaster[classId];
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}
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return null;
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}
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public List<int> GetRadiantCrystalList(int classId)
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{
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if (RadiantCrystalListMaster.ContainsKey(classId))
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{
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return RadiantCrystalListMaster[classId];
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}
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return null;
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}
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public List<int> GetGleamingGemListV2Master(int classId)
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{
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if (GleamingGemListV2Master.ContainsKey(classId))
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{
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return GleamingGemListV2Master[classId];
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}
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return null;
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}
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public List<int> GetRadiantCrystalListV2Master(int classId)
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{
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if (RadiantCrystalListV2Master.ContainsKey(classId))
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{
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return RadiantCrystalListV2Master[classId];
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}
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return null;
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}
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public void LoadRoomChaosBattleInfo(int num)
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{
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if (num > 0 && _chaosBattleInfoList != null)
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{
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_roomChaosBattleInfo = _chaosBattleInfoList[num - 1];
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}
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}
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public void SetRoomClassInfomationOrder(int num)
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{
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if (num > 0 && _classInfomationOrderList != null)
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{
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_roomClassInfomationOrder = _classInfomationOrderList[num - 1];
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}
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}
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public List<int> GetCrossOverClassInfoListOrNull(int mainClass, int subClass)
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{
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return _crossOverClassInfomationOrder.GetValueOrDefault(mainClass + "|" + subClass, null)?.Split('|').Select(int.Parse).ToList();
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}
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public string GetText<Type>(Type key, IDictionary<Type, string> dic)
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{
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if (!dic.TryGetValue(key, out var value))
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{
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return key.ToString();
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}
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return value;
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}
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public string GetEmoteWordText(string key)
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{
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return GetText(key, EmoteWordDic);
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}
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public string GetCardNameText(string key)
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{
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return GetText(key, CardNameDic);
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}
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public string GetTribeNameText(string key)
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{
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return GetText(key, TribeNameDic);
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}
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public string GetSkillDescText(string key)
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{
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return GetText(key, SkillDescDic);
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}
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public string GetFlavourText(string key)
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{
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return GetText(key, FlavourTextDic);
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}
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public string GetItemText(string key)
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{
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return GetText(key, ItemTextDic);
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}
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public string GetSleeveText(string key)
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{
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return GetText(key, SleeveTextDic);
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}
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public string GetSleeveCategoryText(string key)
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{
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return GetText(key, SleeveCategoryTextDic);
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}
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public string GetLeaderSkinProductText(string key)
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{
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return GetText(key, LeaderSkinProductTextDic);
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}
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public string GetLeaderSkinSeriesText(string key)
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{
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return GetText(key, LeaderSkinSeriesTextDic);
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}
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public string GetClassCharaText(string key)
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{
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return GetText(key, ClassCharaTextDic);
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}
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public string GetEmblemText(string key)
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{
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return GetText(key, EmblemTextDic);
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}
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public string GetDegreeText(string key)
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{
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return GetText(key, DegreeTextDic);
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}
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public string GetDegreeAchievementText(string key)
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{
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return GetText(key, DegreeAchievementTextDic);
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}
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public string GetCardVoiceText(string key)
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{
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return GetText(key, CardVoiceTextDic);
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}
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public string GetPracticeText(string key)
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{
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return GetText(key, PracticeTextDic);
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}
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public string GetMyPageBGText(string key)
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{
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return GetText(key, MyPageBGTextDic);
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}
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public List<string> GetAllTribeNameList()
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{
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List<string> list = new List<string>(TribeNameDic.Count);
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foreach (KeyValuePair<string, string> item in TribeNameDic)
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{
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list.Add(item.Value);
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}
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return list;
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}
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}
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