Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayBuff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

156 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayBuff : AIWhenPlayTagArgument
{
private readonly int TEMP_OR_PERM_ARG_OFFSET = 1;
private readonly int LIFE_ARG_OFFSET = 2;
private readonly int ATTACK_ARG_OFFSET = 3;
public AIPolishConvertedExpression Attack { get; private set; }
public AIPolishConvertedExpression Life { get; private set; }
public AIScriptTokenArgType TempOrPerm { get; private set; }
protected override int SELECT_TYPE_OFFSET => 4;
public AIWhenPlayBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
Attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
Life = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
TempOrPerm = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - TEMP_OR_PERM_ARG_OFFSET], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
bool isTemp = TempOrPerm == AIScriptTokenArgType.TEMP;
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp, playPtn, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
ExecuteRandomSelectBuff(tagOwner, targetsFromField, situation, field, playPtn, buffExecutingInfo_old, isTemp);
break;
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
ExecuteTargetSelectBuff(targetsFromField, situation, field, playPtn, buffExecutingInfo_old, isTemp);
break;
default:
AIConsoleUtility.LogError("AIWhenPlayBuff.Execute() Error!! SelectType=" + base.SelectType);
break;
}
}
}
private void ExecuteTargetSelectBuff(List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn, AIBuffExecutingInfo_old buffInfo, bool isTemp)
{
if (situation == null)
{
AIConsoleUtility.LogError("AIWhenPlayBuff.ExecuteTargetSelectBuff() Error!! situation is null!!!!!");
return;
}
if (situation.IsTargetExists(base.SelectType))
{
AIBuffSimulationUtility.BuffTarget_old(situation, targets, field, playPtn, base.SelectType, buffInfo, isTemp);
return;
}
AIVirtualCard aIVirtualCard = AISimulationRemovalUtility.SelectBestTargetForBuff(targets, buffInfo);
if (aIVirtualCard != null)
{
AIBuffSimulationUtility.BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
}
}
private void ExecuteRandomSelectBuff(AIVirtualCard tagOwner, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn, AIBuffExecutingInfo_old buffInfo, bool isTemp)
{
AIVirtualCardRealTargetInformation aIVirtualCardRealTargetInformation = situation.DequeueRealTargetInfo(tagOwner, field);
if (aIVirtualCardRealTargetInformation == null || aIVirtualCardRealTargetInformation.TargetList.Count <= 0)
{
AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffInfo, isTemp);
return;
}
AIVirtualCard aIVirtualCard = aIVirtualCardRealTargetInformation.TargetList[0];
for (int i = 0; i < targets.Count; i++)
{
if (targets[i].IsSameCard(aIVirtualCard))
{
AIBuffSimulationUtility.BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
break;
}
}
}
public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT && AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
{
int num = (int)Life.EvalArg(owner, playPtn, field, situation);
targetLifeRecord.MaxLife = Math.Max(targetLifeRecord.MaxLife + num, 0);
if (targetLifeRecord.CurrentLife > targetLifeRecord.MaxLife)
{
targetLifeRecord.CurrentLife = targetLifeRecord.MaxLife;
}
}
}
public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
{
if (base.SelectType != AIScriptTokenArgType.ALL_SELECT)
{
return;
}
int num = (int)Life.EvalArg(owner, playPtn, field, situation);
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard targetCard = targetList[i];
LifeRecord lifeRecord = lifeList[i];
if (AIFilteringUtility.CheckMatchTargetFiltering(targetCard, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
{
lifeRecord.MaxLife = Math.Max(lifeRecord.MaxLife + num, 0);
if (lifeRecord.CurrentLife > lifeRecord.MaxLife)
{
lifeRecord.CurrentLife = lifeRecord.MaxLife;
}
}
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[4]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT
};
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
bool isAttackEffective = !Attack.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}