Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnEndDraw.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

78 lines
1.9 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITurnEndDraw : AIScriptArgumentExpressions, IAITurnEndArgument
{
private AIScriptTokenArgType _drawSide;
private AIPolishConvertedExpression _drawCount;
private const int DRAW_SIDE_INDEX = 0;
private const int DRAW_COUNT_INDEX = 1;
private const int IS_ALLY_TURN_INDEX = 2;
private readonly AIScriptTokenArgType[] _legalDrawSideArgs = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.ALLY,
AIScriptTokenArgType.OPPONENT,
AIScriptTokenArgType.BOTH
};
public bool IsAllyTurn { get; private set; }
public AITurnEndDraw(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_drawSide = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[0], _legalDrawSideArgs);
_drawCount = _exprList[1];
IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), 2);
}
public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
{
return 0f;
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
base.Execute(tagOwner, field, playPtn, situation);
int num = (int)_drawCount.EvalArg(tagOwner, playPtn, field, situation);
if (num > 0)
{
bool flag = false;
bool flag2 = false;
switch (_drawSide)
{
case AIScriptTokenArgType.ALLY:
flag = tagOwner.IsAlly;
flag2 = !tagOwner.IsAlly;
break;
case AIScriptTokenArgType.OPPONENT:
flag2 = tagOwner.IsAlly;
flag = !tagOwner.IsAlly;
break;
case AIScriptTokenArgType.BOTH:
flag = true;
flag2 = true;
break;
}
if (flag)
{
field.DrawCard(isAlly: true, num, playPtn, situation);
}
if (flag2)
{
field.DrawCard(isAlly: false, num, playPtn, situation);
}
}
}
}