Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
166 lines
5.7 KiB
C#
166 lines
5.7 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AITokenManager
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{
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public const int ZOMBIE_ID = 900511030;
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public const int PUPPET_ID = 900811050;
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private EnemyAI _ai;
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private AITokenPool _allyTokenPool;
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private AITokenPool _enemyTokenPool;
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private AITokenPool _allyChoiceTokenPool;
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private AITokenPool _enemyChoiceTokenPool;
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public void RegistPermanentlyToken()
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{
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AddTokenFromId(900511030, isAlly: true);
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AddTokenFromId(900511030, isAlly: false);
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AddTokenFromId(900811050, isAlly: true);
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AddTokenFromId(900811050, isAlly: false);
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}
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public void AddTokenFromId(int tokenId, bool isAlly, bool isChoice = false)
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{
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AITokenPool aITokenPool = ((!isChoice) ? (isAlly ? _allyTokenPool : _enemyTokenPool) : (isAlly ? _allyChoiceTokenPool : _enemyChoiceTokenPool));
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aITokenPool.AddTokenToPool(_ai, tokenId, isChoice);
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}
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public AIVirtualCard GetTokenFromId(int tokenId, bool isAlly, AIVirtualField field, bool needsClone = false)
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{
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AIVirtualCard tokenFromPool = (isAlly ? _allyTokenPool : _enemyTokenPool).GetTokenFromPool(tokenId);
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if (tokenFromPool == null)
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{
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return null;
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}
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if (needsClone)
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{
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return new AIVirtualCard(tokenFromPool, field);
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}
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tokenFromPool.ReplaceSelfField(field);
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return tokenFromPool;
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}
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public AIVirtualCard GetChoiceTokenFromId(int tokenId, bool isAlly)
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{
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return (isAlly ? _allyChoiceTokenPool : _enemyChoiceTokenPool).GetTokenFromPool(tokenId);
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}
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public AIVirtualCard GetZombieToken(bool isAlly, AIVirtualField field, bool needsClone = false)
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{
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return GetTokenFromId(900511030, isAlly, field, needsClone);
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}
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public AIVirtualCard GetPuppetToken(bool isAlly, AIVirtualField field, bool needsClone = false)
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{
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return GetTokenFromId(900811050, isAlly, field, needsClone);
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}
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public bool IsRegisteredToken(int tokenId, bool isAlly)
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{
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return (isAlly ? _allyTokenPool : _enemyTokenPool).IsRegisteredToken(tokenId);
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}
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public AITokenManager(BattlePlayerBase ally, BattlePlayerBase opponent, EnemyAI ai)
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{
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_allyTokenPool = new AITokenPool(ally);
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_enemyTokenPool = new AITokenPool(opponent);
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_allyChoiceTokenPool = new AITokenPool(ally);
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_enemyChoiceTokenPool = new AITokenPool(opponent);
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_ai = ai;
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}
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public void UpdateTokenPool(AIVirtualField field)
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{
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if (field == null)
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{
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AIConsoleUtility.LogError("UpdateTokenPool Error!!! AIVirtualField is NULL!!!");
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return;
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}
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for (int i = 0; i < field.CardListSet.AllReferableCards.Count; i++)
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{
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AIVirtualCard aIVirtualCard = field.CardListSet.AllReferableCards[i];
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if (!aIVirtualCard.IsLeader)
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{
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AddTokenFromId(aIVirtualCard.BaseId, aIVirtualCard.IsAlly);
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}
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AddTokenFromCard(aIVirtualCard);
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if (aIVirtualCard.IsGetOn)
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{
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int getOnCardId = aIVirtualCard.GetOnCardId;
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if (!IsRegisteredToken(getOnCardId, aIVirtualCard.IsAlly))
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{
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AddTokenFromId(getOnCardId, aIVirtualCard.IsAlly);
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AIVirtualCard tokenFromId = GetTokenFromId(getOnCardId, aIVirtualCard.IsAlly, null);
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AddTokenFromCard(tokenFromId);
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}
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}
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}
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for (int j = 0; j < field.CardListSet.AllyDestroyedCards.Count; j++)
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{
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AIVirtualCard aIVirtualCard2 = field.CardListSet.AllyDestroyedCards[j];
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AddTokenFromId(aIVirtualCard2.BaseId, aIVirtualCard2.IsAlly);
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}
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for (int k = 0; k < field.CardListSet.EnemyDestroyedCards.Count; k++)
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{
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AIVirtualCard aIVirtualCard3 = field.CardListSet.EnemyDestroyedCards[k];
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AddTokenFromId(aIVirtualCard3.BaseId, aIVirtualCard3.IsAlly);
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}
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}
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public void AddTokenFromCard(AIVirtualCard card, List<int> preRegisteredTokenIdList = null)
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{
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AITokenIdCollection allRegisterTokenPoolInfo = card.TagCollectionContainer.GetAllRegisterTokenPoolInfo(card);
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if (allRegisterTokenPoolInfo != null && allRegisterTokenPoolInfo.HasToken)
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{
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List<int> list = ((preRegisteredTokenIdList != null) ? new List<int>(preRegisteredTokenIdList) : new List<int>());
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list.Add(card.BaseId);
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AddTokenFromRegisterInfo(allRegisterTokenPoolInfo, card.SelfField, list);
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}
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}
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private void AddTokenFromRegisterInfo(AITokenIdCollection idCollection, AIVirtualField field, List<int> registeredTokenIdList)
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{
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if (idCollection.HasAllyToken)
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{
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for (int i = 0; i < idCollection.AllyTokenIdList.Count; i++)
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{
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AITokenInformation aITokenInformation = idCollection.AllyTokenIdList[i];
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AddTokenFromId(aITokenInformation.TokenId, isAlly: true, aITokenInformation.IsChoice);
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if (registeredTokenIdList != null && !registeredTokenIdList.Contains(aITokenInformation.TokenId))
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{
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AIVirtualCard card = (aITokenInformation.IsChoice ? GetChoiceTokenFromId(aITokenInformation.TokenId, isAlly: true) : GetTokenFromId(aITokenInformation.TokenId, isAlly: true, field));
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AddTokenFromCard(card, registeredTokenIdList);
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}
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}
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}
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if (!idCollection.HasOpponentToken)
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{
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return;
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}
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for (int j = 0; j < idCollection.OpponentTokenIdList.Count; j++)
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{
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AITokenInformation aITokenInformation2 = idCollection.OpponentTokenIdList[j];
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AddTokenFromId(aITokenInformation2.TokenId, isAlly: false, aITokenInformation2.IsChoice);
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if (registeredTokenIdList != null && !registeredTokenIdList.Contains(aITokenInformation2.TokenId))
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{
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AIVirtualCard card2 = (aITokenInformation2.IsChoice ? GetChoiceTokenFromId(aITokenInformation2.TokenId, isAlly: false) : GetTokenFromId(aITokenInformation2.TokenId, isAlly: false, field));
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AddTokenFromCard(card2, registeredTokenIdList);
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}
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}
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}
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public static AIVirtualCard ProcessToken(BattleCardBase card, AIVirtualField field)
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{
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AIVirtualCard aIVirtualCard = new AIVirtualCard(card, field);
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aIVirtualCard.InitializeTags(field.ParamQuery, null, null);
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return aIVirtualCard;
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}
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}
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