Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIGetPreprocessInformationUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

49 lines
1.4 KiB
C#

namespace Wizard;
public static class AIGetPreprocessInformationUtility
{
public static int GetEarthRiteCount(AIVirtualCard owner, AISituationInfo situation)
{
if (situation == null)
{
return 0;
}
if (situation.PreprocessRecorder == null || !situation.PreprocessRecorder.HasRecord)
{
return 0;
}
int num = 0;
for (int i = 0; i < situation.PreprocessRecorder.RecordList.Count; i++)
{
AISinglePreprocessRecord aISinglePreprocessRecord = situation.PreprocessRecorder.RecordList[i];
if (aISinglePreprocessRecord.RealActor.IsSameCard(owner) || aISinglePreprocessRecord.OriginalCard.IsSameCard(owner))
{
num += aISinglePreprocessRecord.EarthRiteCount;
}
}
return num;
}
public static int GetNecromanceCount(AIVirtualCard owner, AISituationInfo situation)
{
if (situation == null)
{
return 0;
}
if (situation.PreprocessRecorder == null || !situation.PreprocessRecorder.HasRecord)
{
return 0;
}
int num = 0;
for (int i = 0; i < situation.PreprocessRecorder.RecordList.Count; i++)
{
AISinglePreprocessRecord aISinglePreprocessRecord = situation.PreprocessRecorder.RecordList[i];
if (aISinglePreprocessRecord.RealActor.IsSameCard(owner) || aISinglePreprocessRecord.OriginalCard.IsSameCard(owner))
{
num += aISinglePreprocessRecord.NecromanceCount;
}
}
return num;
}
}