Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
19 lines
471 B
C#
19 lines
471 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard.Battle.Recovery;
|
|
|
|
public class NullRecoveryRecordManager : IRecoveryRecordManager
|
|
{
|
|
public void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
|
|
{
|
|
}
|
|
|
|
public void RecordSkillTarget(IEnumerable<BattleCardBase> targetCards)
|
|
{
|
|
}
|
|
|
|
public void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr)
|
|
{
|
|
}
|
|
}
|