Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/IRecoveryManager.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

44 lines
859 B
C#

using System;
using System.Collections;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public interface IRecoveryManager
{
DataMgr.BattleType BattleType { get; }
bool? DidPlayerGoFirst { get; }
int RandomSeed { get; }
bool HasMulliganInfo { get; }
int BackGroundId { get; }
string BgmId { get; }
long RecordTime { get; }
int IdxChangeSeed { get; }
event Action OnStartRecovery;
event Action OnEndDataRecovery;
event Action OnEndRecovery;
void Setup();
VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
VfxBase UpdateRecovery();
void RecoveryBeforeMulligan();
VfxBase RecoveryMulligan(BattlePlayer battlePlayer, BattleEnemy battleEnemy);
string RecoveryPopSkillTargetCardName();
}