Files
SVSimServer/SVSim.BattleEngine/Engine/QuestResultReporter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

112 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using LitJson;
using UnityEngine;
using Wizard;
using Wizard.Lottery;
public class QuestResultReporter : IBattleResultReporter
{
private readonly GameObject _reportEndAgentObj;
private readonly QuestReportEndAgent _reportEndAgent;
public bool IsEnd => _reportEndAgent.IsEnd;
public int ClassExp => GetClassExp();
public List<UserAchievement> UserAchievement => GetUserAchievementList();
public List<UserMission> UserMission => GetUserMissionList();
public List<ReceivedReward> MissionRewards => GetRewardsList();
public List<ReceivedReward> VictoryRewards => null;
public LotteryApplyData LotteryData => Data.QuestFinish.data.AchievedInfo._lotteryData;
public MyPageHomeDialogData HomeDialogData => null;
public bool IsDataExist => true;
public QuestResultReporter()
{
_reportEndAgentObj = new GameObject();
_reportEndAgent = _reportEndAgentObj.AddComponent<QuestReportEndAgent>();
}
public void Report(bool isWin)
{
StartFinishQuest(isWin, delegate
{
_reportEndAgent.Finished();
});
}
public void StartFinishQuest(bool isWin, Action callback)
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
BattleManagerBase ins = BattleManagerBase.GetIns();
LocalLog.RecordCheckLog(LocalLog.RecordType.CERBERUS, isWin);
SkillOptionValue skillOptionValue = new SkillOptionValue(SkillCreator.ParseContentInfos("mission_info={me.main_place.class.turn}"));
SkillCollectionBase.SetupOptionValue(skillOptionValue, ins.GetBattlePlayerPair(isPlayer: true), ins.GetBattlePlayer(isPlayer: true).Class, null);
BaseTask baseTask = null;
if (BattleManagerBase.GetIns().IsPuzzleMgr)
{
int id = (BattleManagerBase.GetIns() as PuzzleBattleManager).PuzzleQuestData.Id;
baseTask = new QuestFinishTask(isPuzzle: true);
(baseTask as QuestFinishTask).SetParameterForPuzzle(id, isWin);
}
else if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest)
{
baseTask = new BossRushFinishTask();
(baseTask as BossRushFinishTask).SetParameter(BattleManagerBase.GetIns().BattlePlayer.Class.Life, BattleManagerBase.GetIns().BattlePlayer.Class.MaxLife, dataMgr.BossRushBattleData.QuestStageId, dataMgr.GetSelectDeckId(), isWin, dataMgr.GetSelectDeckFormat(), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.TrialDeck), ins.IsFirst, skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.mission_info, 0));
}
else if (dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
{
baseTask = new BossRushHiddenBattleFinishTask();
(baseTask as BossRushHiddenBattleFinishTask).SetParameter(dataMgr.BossRushBattleData.QuestStageId, dataMgr.GetSelectDeckId(), isWin, dataMgr.GetSelectDeckFormat(), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.TrialDeck), ins.IsFirst, skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.mission_info, 0));
}
else
{
baseTask = new QuestFinishTask();
(baseTask as QuestFinishTask).SetParameter(dataMgr.QuestBattleData.QuestStageId, dataMgr.GetSelectDeckId(), isWin, dataMgr.GetSelectDeckFormat(), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.TrialDeck), ins.IsFirst, skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.mission_info, 0));
}
_reportEndAgent.StartCoroutine(Toolbox.NetworkManager.Connect(baseTask, delegate
{
callback.Call();
}, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
public void Destroy()
{
UnityEngine.Object.Destroy(_reportEndAgentObj);
}
public JsonData GetFinishResponseData()
{
return Data.QuestFinish.data._responseData;
}
public List<UserAchievement> GetUserAchievementList()
{
return Data.QuestFinish.data.achieved_achievement_list;
}
public List<UserMission> GetUserMissionList()
{
return Data.QuestFinish.data.achieved_mission_list;
}
public List<ReceivedReward> GetRewardsList()
{
return Data.QuestFinish.data.Rewards;
}
public int GetClassExp()
{
return Data.QuestFinish.data.get_class_chara_experience;
}
}