Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
41 lines
914 B
C#
41 lines
914 B
C#
using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class TreasureBoxCpResultInfo
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{
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public int BeforeGrade { get; private set; }
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public int AfterGrade { get; private set; }
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public List<ReceivedReward> RewardDataList { get; private set; }
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public void Parse(JsonData data)
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{
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BeforeGrade = data["before_grade"].ToInt();
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AfterGrade = data["after_grade"].ToInt();
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JsonData jsonData = data["upgrade_treasure_box_reward_list"];
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RewardDataList = new List<ReceivedReward>();
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for (int i = 0; i < jsonData.Count; i++)
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{
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ReceivedReward item = ReceivedReward.CreateFromPackInfoResult(jsonData[i]);
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RewardDataList.Add(item);
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}
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}
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public bool IsBoxOpened()
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{
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if (RewardDataList != null)
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{
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return RewardDataList.Count > 0;
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}
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return false;
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}
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public bool IsPlayGradeUpAnimation()
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{
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return AfterGrade > BeforeGrade;
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}
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}
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