Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestItemBase.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

27 lines
658 B
C#

using UnityEngine;
namespace Wizard;
public class QuestItemBase : MonoBehaviour
{
[SerializeField]
protected UILabel _questItemLabel;
[SerializeField]
protected UILabel _questItemPointLabel;
[SerializeField]
protected UILabel _questItemClearLabel;
public void Initialize(string itemName, int point, bool isClear)
{
_questItemLabel.text = itemName;
_questItemClearLabel.gameObject.SetActive(isClear);
_questItemPointLabel.text = Data.SystemText.Get("Quest_0018", point.ToString());
}
public virtual void Initialize(string itemName, int point, bool isClear, float currentGaugeValue, float maxGaugeValue)
{
}
}