Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/AINetworkBattleRecoveryRecordManager.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

91 lines
4.3 KiB
C#

using System;
using Wizard.Battle.Mulligan;
namespace Wizard.Battle.Recovery;
public class AINetworkBattleRecoveryRecordManager : RecoveryRecordManagerBase
{
protected override string DefaultRecoveryFileName => "recovery_ai_network.json";
public AINetworkBattleRecoveryRecordManager()
{
}
public AINetworkBattleRecoveryRecordManager(string filePath)
: base(filePath)
{
}
public override void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
{
base.SetupRecording(battleMgr, battleType, randomSeed, backGroundId, bgmId);
RecordAINetworkBattleSettings(_recorder, battleType, randomSeed, backGroundId, bgmId);
}
protected override OperationRecorderBase CreateOperationRecorder()
{
return new AINetworkBattleOperationRecorder(_recoveryFilePath);
}
protected override void SetupRecorderEvents(OperationRecorderBase operationRecorder, BattleManagerBase battleMgr)
{
base.SetupRecorderEvents(operationRecorder, battleMgr);
BattlePlayer battlePlayer = battleMgr.BattlePlayer;
battlePlayer.OnTurnStartComplete = (Action)Delegate.Combine(battlePlayer.OnTurnStartComplete, new Action(operationRecorder.RecordTurnStart));
BattleEnemy battleEnemy = battleMgr.BattleEnemy;
battleEnemy.OnTurnStartComplete = (Action)Delegate.Combine(battleEnemy.OnTurnStartComplete, new Action(operationRecorder.RecordTurnStart));
battleMgr.OperateMgr.OnTurnEnd += operationRecorder.RecordTurnEnd;
}
public override void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr)
{
PlayerMulliganCtrl playerMlgCtrl = battleMgr.MulliganMgr.PlayerMlgCtrl;
playerMlgCtrl.OnMulliganLaunchComplete = (Action)Delegate.Combine(playerMlgCtrl.OnMulliganLaunchComplete, new Action(_recorder.RecordMulliganStart));
}
protected void RecordAINetworkBattleSettings(OperationRecorderBase operationRecorder, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId)
{
DataMgr dataMgr = _gameMgr.GetDataMgr();
operationRecorder.RecordBattleType(battleType);
operationRecorder.RecordRandomSeed(randomSeed);
operationRecorder.RecordBackGroundId(backGroundId);
operationRecorder.RecordBgmId(bgmId);
operationRecorder.RecordClass("player", dataMgr.GetPlayerClassId());
operationRecorder.RecordSubClass("player", dataMgr.GetPlayerSubClassId());
if (dataMgr.TryGetPlayerMyRotationInfo(out var myRotationInfo))
{
operationRecorder.RecordMyRotationId("player", myRotationInfo.Id);
}
operationRecorder.RecordClass("enemy", dataMgr.GetEnemyClassId());
operationRecorder.RecordSubClass("enemy", dataMgr.GetEnemySubClassId());
if (dataMgr.TryGetEnemyMyRotationInfo(out var myRotationInfo2))
{
operationRecorder.RecordMyRotationId("enemy", myRotationInfo2.Id);
}
operationRecorder.RecordChara("player", dataMgr.GetPlayerCharaId());
operationRecorder.RecordChara("enemy", dataMgr.GetEnemyCharaId());
operationRecorder.RecordSleeve("player", dataMgr.GetPlayerSleeveId());
operationRecorder.RecordSleeve("enemy", dataMgr.GetEnemySleeveId());
operationRecorder.RecordDeck("player", 'p', dataMgr.GetCurrentDeckData());
operationRecorder.RecordDeck("enemy", 'e', dataMgr.GetCurrentEnemyDeckData());
operationRecorder.RecordEnemyAIDifficulty(dataMgr.m_EnemyAIDifficulty);
operationRecorder.RecordEnemyAILogicLevel(dataMgr.m_EnemyAILogicLevel);
operationRecorder.RecordEnemyAIMaxLife(dataMgr.m_EnemyAIMaxLife);
operationRecorder.RecordEnemyAIDeckId(dataMgr.m_EnemyAIDeckId);
operationRecorder.RecordEnemyAIStyleId(dataMgr.m_EnemyAIStyleId);
operationRecorder.RecordEnemyAIEmoteId(dataMgr.m_EnemyAIEmoteId);
operationRecorder.RecordEnemyAIUseInnerEmote(dataMgr.m_EnemyAIUseInnerEmote);
operationRecorder.RecordPracticeDifficultyDegreeId(dataMgr.PracticeDifficultyDegreeId);
operationRecorder.RecordIsPreBuildDeck(dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck));
operationRecorder.RecordIsTrialDeck(dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.TrialDeck));
}
public void RecordChangeAI(string logicName, int operationQueueCount)
{
if (_recorder is SingleBattleOperationRecorder singleBattleOperationRecorder)
{
singleBattleOperationRecorder.RecordChangeAI(logicName, operationQueueCount);
}
}
}